2×3 (6)
Inventory size
Hostile
Targeting mode
1,000 HP
Health
LOW
Armor tier
50 m
Detection radius
60 m
Target loss range
12 (6×2)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID d634e7bc7ecc483eaaac044da7fde6f6
Type Sentry
Rarity Legendary
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier Low
Has_Clip_Prefab False
Build Sentry
ID 19513
SalvageItem d634e7bc7ecc483eaaac044da7fde6f6
Min_Items_Dropped_On_Destroy 2
Max_Items_Dropped_On_Destroy 2
Item_Dropped_On_Destroy c64768742d1d4905ae26cadf855297ab
Target_Vehicles False
Target_Players True
Target_Zombies True
Detection_Radius 50
Sweep_Yaw 120
Sweep_Period 6.3
Size_X 2
Size_Y 3
Size2_Z 0.55
Health 1000
Proof_Explosion
Range 4
Radius 0.5
Offset 1
Storage_X 6
Storage_Y 2
Display
Locked
Mode Hostile
Explosion 36
Should_Close_When_Outside_Range True
PlacementAudioClip Sounds/MetalPlacement.mp3
Allow_Placement_On_Vehicle False
Salvage_Duration_Multiplier 0.4
Can_Use_Underwater False
Blueprints
[
{
CategoryTag "a33d26b3bf734454b6427d3e4e423d03" // Utilities
InputItems
[
{
ID this
Critical True
}
{
ID "22223e9f418d49f2b4b4aab261c51bc8" // Metal Bar
Amount 4
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems "3eb9073d3e794acab1d3a4f5ec4ac9fb" // Sentry Framed
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Make Frame