2 x 1 (2)

Inventory Size

-25%

Spread

-20%

Bullet Drop

+10%

Recoil X

+10%

Recoil Y

0%

Volume

0%

Sway

+10%

Shake

-1.00

Firerate Offset

1 blueprints
-
+
=
3 x
PS_Adaptive_Fire_Control_Module_0.dat
GUID cf74925687074795bb2f8546664aed4c
Type Tactical
InventoryAudio Effects/Inventory_Sounds/Attachment_Pickup/Attachment_Pickup.asset
Rarity Epic
ID 10674

Size_X 2
Size_Y 1
Size2_Z 0.125

Calibers 1
Caliber_0 25004

Firerate -1
Recoil_X 1.1
Recoil_Y 1.1
Shake 1.1
Ballistic_Drop 0.8
Spread 0.75

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"823f3b130af144378889f5e0f084fc54 x 3" // Metal Fragments
			"4f4772f26c74401d8a7cce49e6789b79" // High Tier Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Salvage