5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

250m

Range

2.78 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-4 to 4 (93%)

Recoil X

20 to 24 (93%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 36 26 19 19
Zombie 77 56 42 42
Animal 55 40 30 -
Structure Damage
Low Caliber
Damage
Barricade 7
Structure 7
Vehicle 25
Resource 20
Object 30

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

6 blueprints
Repair
0%
+
2 x
=
100%
Tool
=
4 x
Tool
+
=
Tool
+
=
Tool
Craft lvl.1
+
+
4 x
=
Tool
Craft lvl.1
+
+
4 x
=
Spawn Locations for this Item 0
100%
Elver map chart
Legend
Metro Civ Guns
Metro Guns Low
Metro Dorms 05 Random
Metro Civ Generic
Metro Gun Store
Metro Dorms 03 Guns
Metro Guns Low
Metro Civ Gun Related
Metro Civ Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
57033 Metro Civ Guns 2
57053 Metro Guns Low 11
57160 Metro Dorms 05 Random 184
57031 Metro Civ Generic 69
57052 Metro Gun Store 38
57157 Metro Dorms 03 Guns 12
57053 Metro Guns Low 11
57036 Metro Civ Gun Related 8
57033 Metro Civ Guns 2
Metro_AR_Civ.dat
GUID 8f3242120d9f4ee4a91c953493245825

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 57103

Quality_Min 85
Quality_Max 100

Size_X 5
Size_Y 2
Size_Z 0.4

Magazine 57055
Tactical 57104
Sight 57105

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 20
Ammo_Max 30

Safety
Auto

Caliber 57001

Range 250
Firerate 15
Action Trigger

Player_Damage 33
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 70
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 30

Durability 0.01

Spread_Aim 0.002
Spread_Hip 0.1

Recoil_Min_X -4
Recoil_Min_Y 20
Recoil_Max_X 4
Recoil_Max_Y 24

Recover_X 0.925
Recover_Y 0.925

Shake_Min_X -0.001
Shake_Min_Y 0.00075
Shake_Min_Z -0.05
Shake_Max_X 0.001
Shake_Max_Y 0.0005
Shake_Max_Z -0.075

Muzzle 3

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 57103
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 4
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 57554    
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_1_ID 57072        
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27
Blueprint_2_State_Transfer
Blueprint_2_Map Elver