1 x 1 (1)

Inventory Size

0%

Water

+30%

Food

+15%

Energy

0%

Health

0%

Virus

How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
157 Food Bars 20.00 % 5
10033 Cliffs Office Cliffs 15.38 % 7
0 Lighthouse Snacks 10.34 % 15
209 Chef Food 6.25 % 16
256 Kitchen Food 6.25 % 16
2008 Chef France Food 5.88 % 17
2024 Kitchen France Food 5.88 % 17
254 Kitchen 5.67 % 17
712 Peaks Kitchen 5.67 % 17
253 PEI Kitchen 5.67 % 17
573 Russia Kitchen 5.67 % 17
387 Washington Kitchen 5.67 % 17
464 Yukon Kitchen 5.67 % 17
2027 France Kitchen 5.33 % 19
2026 Kitchen France 5.33 % 19
2010 Chef France 5.04 % 20
2011 France Chef 5.04 % 20
204 Chef 5.02 % 21
707 Peaks Chef 5.02 % 21
203 PEI Chef 5.02 % 21
566 Russia Chef 5.02 % 21
377 Washington Chef 5.02 % 21
462 Yukon Chef 5.02 % 21
155 Food 4.83 % 42
702 Peaks Food 4.83 % 42
154 PEI Food 4.83 % 42
561 Russia Food 4.83 % 42
364 Washington Food 4.83 % 42
442 Yukon Food 4.83 % 42
905 Asset 1.86 % 50
904 PEI Lighthouse 1.86 % 50
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Enlapis's Shop
Run by (辅助作者)Enlapis
You give
20 Exp
You get
Granola Bar ×1
You give
20 Exp
You get
Granola Bar ×1
Cafeteria's Spare Cuisine
Run by Greek Omega Chef Pekka
You give
65 Exp
You get
Granola Bar ×1
You give
65 Exp
You get
Granola Bar ×1
Cafeteria's Off-Hours Menu
Run by Greek Military Cafeteria Daria
You give
65 Exp
You get
Granola Bar ×1
You give
65 Exp
You get
Granola Bar ×1
Leonard's Fresh Food Market
Run by Chef Leonard
Locked behind progression in quest Chef Leonard's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Chef Leonard's dialogue — reached
You give
65 Exp
You get
Granola Bar ×1
Bar_Granola.dat
GUID a829ea9d0ccb4766a4c761e8a1193361
Type Food
Useable Consumeable
ID 85

Size_X 1
Size_Y 1
Size_Z 0.35

Food 30
Energy 15

ConsumeAudioClip Sounds/EatBar.mp3
Procedurally_Animate_Inertia false
Instantiated_Item_Name_Override 83
EquipablePrefab Items/Food/Bar_Granola/Equipable.prefab