1 x 1 (1)
Inventory Size
0%
Water
+30%
Food
+15%
Energy
0%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 157 | Food Bars | 20.00 % | 5 |
| 10033 | Cliffs Office Cliffs | 15.38 % | 7 |
| 0 | Lighthouse Snacks | 10.34 % | 15 |
| 209 | Chef Food | 6.25 % | 16 |
| 256 | Kitchen Food | 6.25 % | 16 |
| 2008 | Chef France Food | 5.88 % | 17 |
| 2024 | Kitchen France Food | 5.88 % | 17 |
| 254 | Kitchen | 5.67 % | 17 |
| 712 | Peaks Kitchen | 5.67 % | 17 |
| 253 | PEI Kitchen | 5.67 % | 17 |
| 573 | Russia Kitchen | 5.67 % | 17 |
| 387 | Washington Kitchen | 5.67 % | 17 |
| 464 | Yukon Kitchen | 5.67 % | 17 |
| 2027 | France Kitchen | 5.33 % | 19 |
| 2026 | Kitchen France | 5.33 % | 19 |
| 2010 | Chef France | 5.04 % | 20 |
| 2011 | France Chef | 5.04 % | 20 |
| 204 | Chef | 5.02 % | 21 |
| 707 | Peaks Chef | 5.02 % | 21 |
| 203 | PEI Chef | 5.02 % | 21 |
| 566 | Russia Chef | 5.02 % | 21 |
| 377 | Washington Chef | 5.02 % | 21 |
| 462 | Yukon Chef | 5.02 % | 21 |
| 155 | Food | 4.83 % | 42 |
| 702 | Peaks Food | 4.83 % | 42 |
| 154 | PEI Food | 4.83 % | 42 |
| 561 | Russia Food | 4.83 % | 42 |
| 364 | Washington Food | 4.83 % | 42 |
| 442 | Yukon Food | 4.83 % | 42 |
| 905 | Asset | 1.86 % | 50 |
| 904 | PEI Lighthouse | 1.86 % | 50 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Granola Bar ×1
Granola Bar ×1
Granola Bar ×1
Granola Bar ×1
Granola Bar ×1
Granola Bar ×1
Locked behind progression in quest Chef Leonard's dialogue. Show exact unlock rules (1 path)
Granola Bar ×1
GUID a829ea9d0ccb4766a4c761e8a1193361
Type Food
Useable Consumeable
ID 85
Size_X 1
Size_Y 1
Size_Z 0.35
Food 30
Energy 15
ConsumeAudioClip Sounds/EatBar.mp3
Procedurally_Animate_Inertia false
Instantiated_Item_Name_Override 83
EquipablePrefab Items/Food/Bar_Granola/Equipable.prefab