Car

Engine type

36 KPH (22 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

1,250 HP

Max health

36 (6×6)

Trunk storage slots

2,000 L

Fuel capacity

2.05 L/s

Fuel burn rate

16 minutes, 15 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
45° to 105°

Tank Cannon
Mounted gun · ID 1300

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×2
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

24°

Steering at full speed

24

Brake force

Defense & misc

×0.2

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable Puncture proof
Spawn tables (8)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
746 Military Peaks Tank 100.00 % 1
620 Military Tank 100.00 % 1
745 Peaks Military Peaks Tank 100.00 % 1
529 PEI Tank Canada 100.00 % 1
619 Russia Military Tank 100.00 % 1
528 Tank America 100.00 % 1
527 Tank Canada 100.00 % 1
530 Washington Tank America 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Tank.dat
GUID 20044da6daee4a12bba1b35eaa4c61e0
Type Vehicle
Rarity Legendary

Speed_Min -4
Speed_Max 8

// Steering wheel model uses these values even though the tracks do not.
Steer_Min 24
Steer_Max 48

CrawlerTrackSteering_Torque 6
CrawlerTrackSteering_SidewaysFrictionMultiplier 1.0
CrawlerTrackSteering_MaxSpeedScale 0.6

Brake 24

Fuel_Min 200
Fuel_Max 400
Fuel 2000

Health_Min 1100
Health_Max 1200
Health 1250

Exit 4

Cam_Follow_Distance 8.5
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.2

Traction
LockMouse

Trunk_Storage_X 6
Trunk_Storage_Y 6

Explosion 20
Invulnerable
Tires_Invulnerable

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 1300
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 45
Turret_0_Pitch_Max 105

Has_Clip_Prefab false

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#475e83" // Coalition
	"#a69884" // Desert
	"#437c44" // Forest
	"#495631" // Russia
]

ExplosionBurnMaterialSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		AllMaterials true
	}
]

CrawlerTrackTilingMaterials
[
	{
		Path Model_2
		MaterialIndex 0
		WheelIndices
		[
			0
			2
			4
			6
		]
		RepeatDistance 1.5
		UV_Direction (-1, 0)
	}
	{
		Path Model_2
		MaterialIndex 1
		WheelIndices
		[
			1
			3
			5
			7
		]
		RepeatDistance 1.5
		UV_Direction (-1, 0)
	}
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		SteeringMode CrawlerTrack
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
		ModelSuspensionOffset 0.2
		ModelSuspensionSpeed 1
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_1
		SteeringMode CrawlerTrack
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
		ModelSuspensionOffset 0.2
		ModelSuspensionSpeed 1
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_2
		SteeringMode CrawlerTrack
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
		ModelSuspensionOffset 0.2
		ModelSuspensionSpeed 1
		MotionEffects ForwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_3
		SteeringMode CrawlerTrack
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
		ModelSuspensionOffset 0.2
		ModelSuspensionSpeed 1
		MotionEffects ForwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_4
		SteeringMode CrawlerTrack
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
		ModelSuspensionOffset 0.2
		ModelSuspensionSpeed 1
		MotionEffects None
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_5
		SteeringMode CrawlerTrack
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
		ModelSuspensionOffset 0.2
		ModelSuspensionSpeed 1
		MotionEffects None
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_6
		SteeringMode CrawlerTrack
		IsColliderPowered true
		ModelPath Wheels/Wheel_6
		ModelUseColliderPose true
		ModelSuspensionOffset 0.2
		ModelSuspensionSpeed 1
		MotionEffects None
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_7
		SteeringMode CrawlerTrack
		IsColliderPowered true
		ModelPath Wheels/Wheel_7
		ModelUseColliderPose true
		ModelSuspensionOffset 0.2
		ModelSuspensionSpeed 1
		MotionEffects None
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
]

ReverseGearRatio 18
ForwardGearRatios
[
	30
	22.9
]
GearShift_Duration 0.2
GearShift_Interval 0.5
GearShift_UpThresholdRPM 4000
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 1.7

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 1.8
	MaxVolume 1.0
}