MCrow
6 days ago

zombies

Zombies settings allow you to configure the behavior of zombies on your server. You can change the spawn chance, loot chance, and other settings to make the game more challenging or easier.

"Zombies": {
  "Spawn_Chance": 0.2,
  "Loot_Chance": 0.55,
  "Crawler_Chance": 0.0,
  "Sprinter_Chance": 0.0,
  "Flanker_Chance": 0.0,
  "Burner_Chance": 0.0,
  "Acid_Chance": 0.0,
  "Boss_Electric_Chance": 0.0,
  "Boss_Wind_Chance": 0.0,
  "Boss_Fire_Chance": 0.0,
  "Spirit_Chance": 0.0,
  "DL_Red_Volatile_Chance": 0.0,
  "DL_Blue_Volatile_Chance": 0.0,
  "Boss_Elver_Stomper_Chance": 0.0,
  "Boss_Kuwait_Chance": 0.0,
  "Respawn_Day_Time": 360.0,
  "Respawn_Night_Time": 30.0,
  "Respawn_Beacon_Time": 0.0,
  "Quest_Boss_Respawn_Interval": 600.0,
  "Damage_Multiplier": 0.75,
  "Armor_Multiplier": 1.25,
  "Backstab_Multiplier": 1.25,
  "NonHeadshot_Armor_Multiplier": 1.0,
  "Beacon_Experience_Multiplier": 1.0,
  "Full_Moon_Experience_Multiplier": 2.0,
  "Min_Drops": 1,
  "Max_Drops": 1,
  "Min_Mega_Drops": 5,
  "Max_Mega_Drops": 5,
  "Min_Boss_Drops": 8,
  "Max_Boss_Drops": 10,
  "Slow_Movement": true,
  "Can_Stun": true,
  "Only_Critical_Stuns": false,
  "Weapons_Use_Player_Damage": false,
  "Can_Target_Barricades": true,
  "Can_Target_Structures": true,
  "Can_Target_Vehicles": true,
  "Beacon_Max_Rewards": 0,
  "Beacon_Max_Participants": 0,
  "Beacon_Rewards_Multiplier": 1.0
}

Spawn_Chance

Percent chance (represented as a decimal) for any given zombie spawn node to spawn a zombie. Value must be within a range of 0.0 to 1.0.

For example 0.2 means 20% chance to spawn a zombie. Setting this value to 0.0 will prevent zombies from spawning.

Zombie spawn nodes on official maps:

  • PEI - 1451
  • Washington - 1137
  • Yukon - 524
  • Russia - 2458
  • Germany - 1955

Loot_Chance

Percent chance (represented as a decimal) for any given zombie to drop loot. Value must be within a range of 0.0 to 1.0.

Crawler_Chance

The chance for a zombie to spawn as a crawler. Value should be within a range of 0.0 to 0.5.

Sprinter_Chance

The chance for a zombie to spawn as a sprinter. Value should be within a range of 0.0 to 0.5.

Flanker_Chance

The chance for a zombie to spawn as a flanker. Value should be within a range of 0.0 to 0.5.

Burner_Chance

The chance for a zombie to spawn as a burner. Value should be within a range of 0.0 to 0.5.

Acid_Chance

The chance for a zombie to spawn as an acid zombie. Value should be within a range of 0.0 to 0.5.

Boss_Electric_Chance

The chance for a zombie to spawn as an electric boss. Value should be within a range of 0.0 to 0.5.

Boss_Wind_Chance

The chance for a zombie to spawn as a wind boss. Value should be within a range of 0.0 to 0.5.

Boss_Fire_Chance

The chance for a zombie to spawn as a fire boss. Value should be within a range of 0.0 to 0.5.

Spirit_Chance

The chance for a zombie to spawn as a spirit. Value should be within a range of 0.0 to 0.5.

DL_Red_Volatile_Chance

The chance for a zombie to spawn as a red volatile. Value should be within a range of 0.0 to 0.5.

💡 PRO TIP
Volatile zombies can only spawn at night.

DL_Blue_Volatile_Chance

The chance for a zombie to spawn as a blue volatile. Value should be within a range of 0.0 to 0.5.

Boss_Elver_Stomper_Chance

The chance for a zombie to spawn as an Elver stomper boss. Value should be within a range of 0.0 to 0.5.

Boss_Kuwait_Chance

The chance for a zombie to spawn as a Kuwait boss. Value should be within a range of 0.0 to 0.5.

Respawn_Day_Time

The time in seconds it takes for a zombie to respawn during the day.

Respawn_Night_Time

The time in seconds it takes for a zombie to respawn during the night.

Respawn_Beacon_Time

The time in seconds it takes for a zombie to respawn during a horde beacon.

Quest_Boss_Respawn_Interval

How many seconds it takes for a boss zombie spawned from a quest to attempt to spawn a new boss zombie. This setting is useful to prevent players from easily farming boss-tier loot.

For example Kaiser Zombie Boss zombie from the quest on Germany map.

Damage_Multiplier

Multiplier for the damage dealt by zombies. 0.75 means 75% of the default damage.

The default damage of normal zombies on official maps is 15, so with 0.75 multiplier the damage they deal is 11.

Armor_Multiplier

Multiplier for the armor of zombies when they are hit in the head.

If you want to modify the armor of zombies when they are hit in other parts of the body, you can use the NonHeadshot_Armor_Multiplier setting.

The lower the value the less damage zombies take.

For example setting this value to 0.5 will make zombies take 50% less damage, so it's like they would have 200 HP instead of 100, which is the default value on official maps.

Backstab_Multiplier

Multiplier for the damage dealt by backstabbing zombies. Backstabbing is hitting a zombie in the back.

NonHeadshot_Armor_Multiplier

Multiplier for the armor of zombies when they are not hit in the head.

Beacon_Experience_Multiplier

Multiplier for the experience gained from killing zombies during a horde beacon.

Full_Moon_Experience_Multiplier

Multiplier for the experience gained from killing zombies during a full moon night.

Min_Drops

Minimum number of items dropped by a normal, crawler, sprinter, flanker, burner, acid, and spirit zombies.

Max_Drops

Maximum number of items dropped by a normal, crawler, sprinter, flanker, burner, acid, and spirit zombies.

Min_Mega_Drops

Minimum number of items dropped by a mega zombie.

Max_Mega_Drops

Maximum number of items dropped by a mega zombie.

Min_Boss_Drops

Minimum number of items dropped by a boss zombie.

Max_Boss_Drops

Maximum number of items dropped by a boss zombie.

Work in progress

We are still working on this page. If you have any suggestions or would like to contribute, please let us know!

Video Tutorials

Check out our video tutorial on how to increase number of items dropped by zombies and loot on your server.

We also have a video about all different type of zombies in Unturned.