Unturned - A Reflection
A reflection on nearly a decade of community involvement, from player to developer, then adminstrator.
Jdance
Guides and tutorials on Unturned plugin development and server hosting — from building RocketMod plugins in C# to running your own server.
Learn how to host an Unturned server on a Raspberry Pi 5. This guide provides step-by-step instructions for setting up your server, configuring the server files, and connecting to your server from the game.
MCrow
This blog post explains every field in the Server section of the Config.json file for your Unturned server. Learn how to customize the server's behavior and security settings.
MCrow
This blog post explains every field in the Browser section of the Config.json file for your Unturned server. Learn how to customize the appearance of your server in the in-game browser.
MCrow
Learn how to install plugins on your Unturned server. The guide provides 4 easy steps to install Rocket plugins on your server.
MCrow
This is a guide on how to install, configure and use Unturned Plugins Pack after purchase.
MCrow
In this episode, we will learn how to find events in the game that we can use in our plugins. This is tricky because the game does not provide a list of events and they keep getting added by Nelson.
MCrow
Configure your Unturned server with the Commands.dat file. This guide provides a full list of commands for setting up your server's map, name, slots, and other options. Each command includes a description of its function and how to use it properly.
MCrow
Translations is the best way to let users of your plugin customize the messages or translate them to other languages. In this blog post, we will learn how to do that.
MCrow
Learn two different ways to add commands to Rocket plugin for Unturned. Traditionally by implementing IRocketCommand interface and by using RocketCommandAttribute.
MCrow
Introduction to the Trade plugin development course. Learn more about the course and what you will learn. Find out what you need to know before starting the course.
MCrow
This is the third part of the Unturned plugin development blog series. In this blog post, we will learn how to handle game events in the plugin. We will make our plugin send a message to the Unturned chat on PlayerConnected and PlayerDeath events.
MCrow
This is the second part of the Unturned plugin development blog series. Here we will create our first Unturned plugin using the project templates installed in the previous guide. We will create a simple plugin that logs a message to the console when the server starts. Then we will compile the plugin, install it on the server, and test it.
MCrow
Setting up your development environment is the first step to creating plugins for Unturned. This guide will help you set up Visual Studio and install project templates for creating plugins.
MCrow