3 x 3 (9)

Inventory Size

20m

Explosion Range

1 HP

Health

No

Repairable

Damage
Combat Damage
Damage
Player 500
Zombie 500
Animal 500
Vehicle 25,000
Structure Damage
Damage
Barricade 6,400
Structure 6,400
Resource 20,000
Object 51,000
Tool
8 x
+
2 x
+
2 x
+
+
2 x
=
PS_Cobalt_Charge.dat
GUID d3ec676949c44877a216b15b9f20177f
Type Charge
Rarity Legendary
Useable Barricade

Has_Clip_Prefab False

Build Charge
ID 19668

SalvageItem d3ec676949c44877a216b15b9f20177f
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1

Size_X 3
Size_Y 3
Size_Z 0.27

Health 1
Range 3
Radius 0.1
Offset 0.12

Player_Damage 500
Zombie_Damage 500
Animal_Damage 500
Barricade_Damage 6400
Structure_Damage 6400
Vehicle_Damage 25000
Resource_Damage 20000
Object_Damage 51000

Explosion_Launch_Speed 100

Range2 20
Explosion2 19047

Explosion 36
Vulnerable
Unrepairable
Proof_Explosion

Salvage_Duration_Multiplier 0.5

Bypass_Pickup_Ownership True

PlacementAudioClip Sounds/BeepPlacing.wav

Allow_Placement_Inside_Clip_Volumes False

 Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 5
Blueprint_0_Supply_0_ID 10000
Blueprint_0_Supply_0_Amount 8
Blueprint_0_Supply_1_ID 19036
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 19714
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 19806
Blueprint_0_Supply_3_Amount 1
Blueprint_0_Supply_4_ID 19008
Blueprint_0_Supply_4_Amount 2
Blueprint_0_Tool 19375
Blueprint_0_Tool_Critical
Blueprint_0_Build 27

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 18002
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal