1 x 1 (1)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

600m

Range

5.95 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-0.5 to 0.5 (100%)

Recoil X

0.25 to 1 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 75 40 30 30
Zombie 170 93 46 46
Animal 170 124 93 -
Structure Damage
High Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 111
Object 90

Magazines (4)

Magazines that can be attached to this weapon

PS_HMG.dat
GUID 7c3b1660d9bf497395a782e6ad8b316d
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10029

Sight 1301
Magazine 10031

Ammo_Min 75
Ammo_Max 75

Auto

Should_Delete_Empty_Magazines true

Caliber 10029

Range 600
Ballistic_Steps 100
Ballistic_Travel 6
Ballistic_Drop 0.0001

Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.001
Shake_Min_Y -0.0025
Shake_Min_Z -0.01
Shake_Max_X -0.001
Shake_Max_Y -0.0025
Shake_Max_Z -0.01

Muzzle 19016

Firerate 7
Action Trigger

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 155
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 155
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 111
Object_Damage 90

Aim_In_Duration 0.3
Spread_Aim 0.13
Spread_Hip 0.03

Recoil_Min_X -0.5
Recoil_Min_Y 0.25
Recoil_Max_X 0.5
Recoil_Max_Y 1

Recover_X 1
Recover_Y 0.2

BladeIDs 2
BladeID_0 0
BladeID_1 2

Gunshot_Rolloff_Distance 750

Invulnerable

Reload_Time 4.4
Turret

Player_Damage_Bleeding Always