1 x 1 (1)
Inventory Size
Primary
Hand Slot
Auto
Firemodes
500m
Range
5.21 RPS
Firerate
0%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
0 to 0 (95%)
Recoil X
0 to 0 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 93 | 52 | 26 | 26 |
| Zombie | 187 | 104 | 52 | 52 |
| Animal | 187 | 104 | 52 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 52 |
| Structure | 52 |
| Vehicle | 52 |
| Resource | 104 |
| Object | 104 |
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This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_IM_8_HMG.dat
GUID a018afa0ab54467fa32e346899237d76
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10715
Sight 19116
Magazine 10031
Ammo_Min 25
Ammo_Max 50
Auto
Should_Delete_Empty_Magazines true
Caliber 10725
Muzzle 20013
Shell 20012
BladeIDs 2
BladeID_0 0
BladeID_1 2
Turret
Player_Damage_Bleeding Always
// Balance Stats
Range 500
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1
Aim_In_Duration 0.4
Firerate 8
Action Trigger
Player_Damage 52
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 104
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 104
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 52
Structure_Damage 52
Vehicle_Damage 52
Resource_Damage 104
Object_Damage 104
Durability 0
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0
Shake_Min_X 0
Shake_Min_Y 0
Shake_Max_X 0
Shake_Max_Y 0
Shake_Min_Z 0
Shake_Max_Z 0
Spread_Aim 1
Spread_Angle_Degrees 1.2
EjectCasingAfterShooting False
Must_Aim_To_Shoot True
Reload_Time 7