1 x 1 (1)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

500m

Range

5.21 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

0 to 0 (95%)

Recoil X

0 to 0 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 93 52 26 26
Zombie 187 104 52 52
Animal 187 104 52 -
Structure Damage
Low Caliber
Damage
Barricade 52
Structure 52
Vehicle 52
Resource 104
Object 104

Magazines (4)

Magazines that can be attached to this weapon

PS_IM_8_HMG.dat
GUID a018afa0ab54467fa32e346899237d76
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10715

Sight 19116
Magazine 10031

Ammo_Min 25
Ammo_Max 50

Auto

Should_Delete_Empty_Magazines true

Caliber 10725

Muzzle 20013
Shell 20012

BladeIDs 2
BladeID_0 0
BladeID_1 2

Turret

Player_Damage_Bleeding Always

// Balance Stats

Range 500
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1
Aim_In_Duration 0.4

Firerate 8
Action Trigger

Player_Damage 52
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 104
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 104
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 52
Structure_Damage 52
Vehicle_Damage 52
Resource_Damage 104
Object_Damage 104

Durability 0

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0

Shake_Min_X 0
Shake_Min_Y 0
Shake_Max_X 0
Shake_Max_Y 0
Shake_Min_Z 0
Shake_Max_Z 0

Spread_Aim 1
Spread_Angle_Degrees 1.2

EjectCasingAfterShooting False

Must_Aim_To_Shoot True

Reload_Time 7