Car

Engine

90 KPH (56 MPH)

Forward Speed

68 KPH (42 MPH)

Reverse Speed

3,500 HP

Health

140 (10 x 14)

Trunk Storage

6,000 L

Fuel Capacity

4.00 L/s

Burn Rate

No

Armored

25 minutes

Work Time

Spawn Id Spawn Name Vehicles
19168 PS V Soviet 6
19168 PS V Soviet 6
URAL.dat
GUID e218b37d13464386a95ee4120d4a8648

Type Vehicle

Has_Clip_Prefab False

Rarity Rare
ID 19018

//////////////////////////////////////////////////////////Balance Stats

Passenger_Explosion_Armor 0.8

Melee_Damage_Multiplier 0.6

Speed_Min -15
Speed_Max 20

Steer_Min 20
Steer_Max 20

Brake 60

Fuel_Min 2500
Fuel_Max 3000
Fuel 6000

Health_Min 2600
Health_Max 3000
Health 3500

Trunk_Storage_X 10
Trunk_Storage_Y 14

Fuel_Burn_Rate 4

///////////////////////////////////////////////////////////////////////

Explosion 19021


Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
]

Physics_Profile 25307aedab4144dc8d01c20abe7236cb

Drops_Table_ID 19015
Drops_Min 7
Drops_Max 8

Tires_Invulnerable
Bumper_Invulnerable

Valid_Speed_Horizontal 200

Cam_Follow_Distance 10

DefaultPaintColors
[
	"#827868" // Desert
	"#5b5b3f" // Forest
]


PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Model_1
        MaterialIndex 0
    }
    {
        Path Model_2
        MaterialIndex 0
    }
]



ExplosionBurnMaterialSections
[
    {
        Path Model_0
		AllMaterials true
    }
    {
        Path Model_1
		AllMaterials true
    }
    {
        Path Model_2
		AllMaterials true
    }
]