Car
Engine
90 KPH (56 MPH)
Forward Speed
68 KPH (42 MPH)
Reverse Speed
3,500 HP
Health
140 (10 x 14)
Trunk Storage
6,000 L
Fuel Capacity
4.00 L/s
Burn Rate
No
Armored
25 minutes
Work Time
Spawn Id | Spawn Name | Vehicles |
---|---|---|
19168 | PS V Soviet | 6 |
19168 | PS V Soviet | 6 |
URAL.dat
GUID e218b37d13464386a95ee4120d4a8648
Type Vehicle
Has_Clip_Prefab False
Rarity Rare
ID 19018
//////////////////////////////////////////////////////////Balance Stats
Passenger_Explosion_Armor 0.8
Melee_Damage_Multiplier 0.6
Speed_Min -15
Speed_Max 20
Steer_Min 20
Steer_Max 20
Brake 60
Fuel_Min 2500
Fuel_Max 3000
Fuel 6000
Health_Min 2600
Health_Max 3000
Health 3500
Trunk_Storage_X 10
Trunk_Storage_Y 14
Fuel_Burn_Rate 4
///////////////////////////////////////////////////////////////////////
Explosion 19021
Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_4
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_4
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_5
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_5
ModelUseColliderPose true
}
]
Physics_Profile 25307aedab4144dc8d01c20abe7236cb
Drops_Table_ID 19015
Drops_Min 7
Drops_Max 8
Tires_Invulnerable
Bumper_Invulnerable
Valid_Speed_Horizontal 200
Cam_Follow_Distance 10
DefaultPaintColors
[
"#827868" // Desert
"#5b5b3f" // Forest
]
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Model_0
AllMaterials true
}
{
Path Model_1
AllMaterials true
}
{
Path Model_2
AllMaterials true
}
]