Car
Engine
72 KPH (45 MPH)
Forward Speed
45 KPH (28 MPH)
Reverse Speed
2,100 HP
Health
180 (10 x 18)
Trunk Storage
9,000 L
Fuel Capacity
4.25 L/s
Burn Rate
No
Armored
35 minutes, 17 seconds
Work Time
Spawn Id | Spawn Name | Vehicles |
---|---|---|
19168 | PS V Soviet | 6 |
19168 | PS V Soviet | 6 |
URAL.dat
GUID e218b37d13464386a95ee4120d4a8648
Passenger_Explosion_Armor 0.75
Type Vehicle
Has_Clip_Prefab False
Rarity Rare
ID 19018
Speed_Min -10
Speed_Max 16
Steer_Min 18
Steer_Max 20
Brake 32
Exit 3
Fuel_Min 600
Fuel_Max 1000
Fuel 9000
Health_Min 1200
Health_Max 1400
Health 2100
Trunk_Storage_X 10
Trunk_Storage_Y 18
Explosion 19021
Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_4
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_4
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_5
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_5
ModelUseColliderPose true
}
]
Physics_Profile 25307aedab4144dc8d01c20abe7236cb
Drops_Table_ID 19015
Drops_Min 7
Drops_Max 8
Melee_Damage_Multiplier 0.75
Tires_Invulnerable
Bumper_Invulnerable
Fuel_Burn_Rate 4.25
Valid_Speed_Horizontal 200
Cam_Follow_Distance 10
DefaultPaintColors
[
"#827868" // Desert
"#5b5b3f" // Forest
]
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Model_0
AllMaterials true
}
{
Path Model_1
AllMaterials true
}
{
Path Model_2
AllMaterials true
}
]