5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

600m

Range

8.33 RPS

Firerate

0.12%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

4 to 6 (0%)

Recoil X

8 to 10 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 81 58 36 36
Zombie 275 200 150 150
Animal 275 200 150 -
Structure Damage
Low Caliber
Damage
Barricade 75
Structure 75
Vehicle 305
Resource 366
Object 250

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
+
4 x
=
100%
PS_Railgun.dat
GUID d54dfb78adb940369a3403deccbf88d8
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Mythical
Useable Gun
Slot Primary
ID 59493

Size_X 5
Size_Y 2
Size_Z 0.425

Aim_In_Duration 0.3

Sight 59383
Magazine 59492
Grip 59752

Hook_Sight
Hook_Tactical

Ammo_Min 8
Ammo_Max 16


Semi

Attachment_Calibers 2
Attachment_Caliber_0 58904
Attachment_Caliber_1 58902

Magazine_Calibers 1
Magazine_Caliber_0 59492

Unplace 0.1
Replace 0.666

Firerate 5
Action Trigger

Player_Damage 73
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.11

Zombie_Damage 250
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 250
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 75
Structure_Damage 75
Vehicle_Damage 305
Resource_Damage 366
Object_Damage 250

Durability 0.12

Spread_Aim 0.001
Spread_Hip 0.16

Recoil_Min_X 4
Recoil_Min_Y 8
Recoil_Max_X 6
Recoil_Max_Y 10

Recover_X 0
Recover_Y 0

Shake_Min_X -0.0007
Shake_Min_Y -0.007
Shake_Min_Z -0.01
Shake_Max_X 0.0007
Shake_Max_Y -0.007
Shake_Max_Z -0.01

Range 600
Ballistic_Steps 24
Ballistic_Travel 25
Ballistic_Drop 0.0004

Muzzle 59036

Blueprints 1

Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 59016
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Build 27

Gunshot_Rolloff_Distance 1500

Fire_Delay_Seconds 0.15

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 15