4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

600m

Range

8.33 RPS

Firerate

0.09%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-0.5 to 0.5 (0%)

Recoil X

-0.5 to 1.3 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 38 28 17 17
Zombie 110 80 60 60
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 40
Resource 40
Object 40

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
+
2 x
=
100%
Tool
+
2 x
+
=
PS_Focus_Rifle.dat
GUID b28f216c33b14f82a47c1e8ad72c4d4f
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Legendary
Useable Gun
Slot Primary
ID 59989

Size_X 4
Size_Y 2
Size_Z 0.425

Aim_In_Duration 0.25

Grip 59752

Hook_Sight
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Semi
Auto

Attachment_Calibers 2
Attachment_Caliber_0 58904
Attachment_Caliber_1 58902

Magazine_Calibers 1
Magazine_Caliber_0 59988

Unplace 0.1
Replace 0.6

Firerate 5
Action Trigger

Player_Damage 35
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.11

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40

Durability 0.09

Spread_Aim 0.001
Spread_Hip 0.16

Recoil_Min_X -0.5
Recoil_Min_Y -0.5
Recoil_Max_X 0.5
Recoil_Max_Y 1.3

Recover_X 0
Recover_Y 0

Shake_Min_X -0.0007
Shake_Min_Y -0.007
Shake_Min_Z -0.01
Shake_Max_X 0.0007
Shake_Max_Y -0.007
Shake_Max_Z -0.01

Range 600
Ballistic_Steps 200
Ballistic_Travel 3
Ballistic_Drop 0

Muzzle 59072

Blueprints 1


Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 59008
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Build 27

Gunshot_Rolloff_Distance 800

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Never