2 x 2 (4)

Inventory Size

Spike

Build

75 HP

Health

Yes (12m)

Explosion

No

Requires Power

30s

Trap Cooldown

10s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 200
Zombie 200
Animal 200
Vehicle 600
Structure Damage
Low Caliber
Damage
Barricade 111
Structure 111
Resource 1,700
Object 1,000
Furniture
+
2 x
+
6 x
=
PS_Crate_Plastic_Trapped_1.dat
GUID 7fc07ad31cea4c9292217452376b3af2
Type Trap
Rarity Epic
Useable Barricade

Has_Clip_Prefab False

Build Spike
ID 59869

SalvageItem 7fc07ad31cea4c9292217452376b3af2
Min_Items_Dropped_On_Destroy 4
Max_Items_Dropped_On_Destroy 5
Item_Dropped_On_Destroy 4663b2cd83d94e8087e00882d35bb286

Size_X 2
Size_Y 2
Size_Z 0.56

Health 75
Range 4
Radius 0.6
Offset 0.75

Player_Damage 200
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 111
Structure_Damage 111
Vehicle_Damage 600
Resource_Damage 1700
Object_Damage 1000

Explosion_Launch_Speed 30
Explosive

Range2 12
Explosion2 59011

Explosion 19

Vulnerable

Trap_Setup_Delay 10

Trap_Cooldown 30

PlacementAudioClip Sounds/BeepPlacing1.mp3

Salvage_Duration_Multiplier 0.2

Allow_Placement_Inside_Clip_Volumes False

Blueprints 1

Blueprint_0_Searchable False
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 59868
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 59008
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 59016
Blueprint_0_Supply_2_Amount 6
Blueprint_0_Tool 59376
Blueprint_0_Build 27
Unrepairable

PlacementPreviewPrefab Items/Barricades/PS_Crate_Wood/Placement.prefab