2 x 2 (4)

Inventory Size

Spike

Build

30 HP

Health

Yes (10m)

Explosion

No

Requires Power

0s

Trap Cooldown

3s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 100
Zombie 200
Animal 200
Vehicle 600
Structure Damage
Low Caliber
Damage
Barricade 60
Structure 60
Resource 1,700
Object 1,000
Furniture
+
2 x
+
2 x
+
2 x
=
2 x
Spawn Id Spawn Name Items
59348 PS Drops Air Filter Mine 1
59348 PS Drops Air Filter Mine 1
PS_Air_Filter_Mine.dat
GUID 8d23bf12483749969d51c6e3760ddae4
Type Trap
Rarity Epic
Useable Barricade

Has_Clip_Prefab False

Build Spike
ID 59887

SalvageItem 8d23bf12483749969d51c6e3760ddae4

Size_X 2
Size_Y 2
Size_Z 0.4

Health 30
Range 4
Radius 0.1
Offset 0.06

Player_Damage 100
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 60
Structure_Damage 60
Vehicle_Damage 600
Resource_Damage 1700
Object_Damage 1000

Explosion_Launch_Speed 20

Trap_Setup_Delay 3

Range2 10
Explosion2 59061
Explosive

Explosion 36

Vulnerable

Blueprints 1

Blueprint_0_Type Furniture
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 59198
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 59281
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 59016
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 59009
Blueprint_0_Supply_3_Amount 2
Blueprint_0_Supply_0_Critical
Blueprint_0_Tool 59376
Blueprint_0_Products 2
Blueprint_0_Build 32

PlacementAudioClip Sounds/BeepPlacing1.mp3

Salvage_Duration_Multiplier 0.2