4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

210m

Range

6.95 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

0.25 to 0.5 (40%)

Recoil X

4 to 5.5 (40%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 49 36 27 27
Zombie 111 59 29 29
Animal 49 36 27 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 40
Resource 20
Object 35

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
4 x
=
100%
Tool
=
3 x
Chimera.dat
GUID 64bdfa5ebc784ec5bf01741fb5f09e34
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 3512

Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.65

Sight 3514
Magazine 3513

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 20

Safety
Semi
Auto

Caliber 1

Range 210
Firerate 6
Action Trigger

Player_Damage 45
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.125

Animal_Damage 45
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 40
Resource_Damage 20
Object_Damage 35

Durability 0.2

Spread_Aim 0.035
Spread_Hip 0.125

Recoil_Min_X 0.25
Recoil_Min_Y 4
Recoil_Max_X 0.5
Recoil_Max_Y 5.5

Recover_X 0.4
Recover_Y 0.4

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.02
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.03

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3512
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27