5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

250m

Range

6.95 RPS

Firerate

0.25%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (50%)

Recoil X

4 to 7 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 56 36 27 27
Zombie 108 59 29 29
Animal 56 36 27 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 30
Vehicle 40
Resource 30
Object 35

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
5 x
=
100%
Tool
=
3 x
Lockdown.dat
GUID 37929b2697844e7b8fc3330e958e201a
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 3522

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.75

Sight 3524
Magazine 3523

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 2
Ammo_Max 20

Safety
Semi

Caliber 302

Range 250
Firerate 6
Action Trigger

Player_Damage 45
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.25

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 45
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.25

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35

Durability 0.25
Wear 3

Spread_Aim 0.005
Spread_Hip 0.15

Recoil_Aim 0.75
Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 7

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3522
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27