1 x 3 (3)
Inventory Size
Any
Hand Slot
2.3m
Range
0.25%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 32 | 21 | 10 | 10 |
| Zombie | 300 | 150 | 30 | 30 |
| Animal | 54 | 36 | 27 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 35 |
| Structure | 20 |
| Vehicle | 35 |
| Resource | 35 |
| Object | 35 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SB_Baseball_Bat_Re.dat
GUID 14f2cf3b3c814600a7e4496c1a1cd5a4
Type Melee
Rarity Epic
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
ID 22991
Slot Any
EquipableModelParent SpineHook
Use_Auto_Icon_Measurements False
Size_X 1
Size_Y 3
Size_Z 0.75
Range 2.3
Strength 2
Weak 0
Strong 0.4
Stamina 0
Player_Damage 27
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 300
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.25
Animal_Damage 45
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 35
Structure_Damage 20
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 35
Durability 0.25
Player_Damage_Bleeding Never
Player_Damage_Bones Always
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems "4252523ccc4d4026be88471f80b8b848 x 2" // Metal
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
]
OutputItems "4252523ccc4d4026be88471f80b8b848 x 3" // Metal
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair to 100% Quality
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into materials.
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg
Quality_Min 45
Quality_Max 90