5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

180m

Range

10.42 RPS

Firerate

0.25%

Durability Loss per Shot

Tactical

Hooks

-5%

Movement Speed

2 to 5.5 (70%)

Recoil X

3 to 7.5 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 44 33 33
Zombie 121 66 33 33
Animal 60 44 33 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 12
Resource 30
Object 25

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
6 x
=
100%
Tool
=
5 x
Gear
Craft lvl.2
+
+
6 x
+
3 x
+
+
2 x
+
2 x
=
Barricade
Craft lvl.2
3 x
+
8 x
+
+
2 x
+
3 x
+
4 x
+
+
=
Barricade
Craft lvl.3
6 x
+
8 x
+
+
3 x
+
3 x
+
4 x
+
+
=
Barricade
Craft lvl.2
3 x
+
4 x
+
+
2 x
+
3 x
+
3 x
+
+
=
Tool
=
5 x
Barricade
Craft lvl.3
4 x
+
9 x
+
+
3 x
+
4 x
+
4 x
+
+
2 x
=
Barricade
Craft lvl.2
5 x
+
8 x
+
+
+
2 x
+
2 x
+
=
Barricade
Craft lvl.2
2 x
+
6 x
+
+
2 x
+
3 x
+
3 x
+
+
=
Barricade
Craft lvl.2
3 x
+
8 x
+
+
2 x
+
3 x
+
4 x
+
+
2 x
=
Spawn Id Spawn Name Items
38026 S I Gun Militia 12
38026 S I Gun Militia 12
I_C1_G_Coaxial_Gun.dat
GUID c08f59945c1a4d79abe80a96bd1d8022

Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 39200

Size_X 5
Size_Y 2
Size_Z 0.3
Size2_Z 0.55

Magazine 39202
Grip 39203

Hook_Tactical

Ammo_Min 30
Ammo_Max 50

Safety
Auto

Caliber 39200

Equipable_Movement_Speed_Multiplier 0.95

Range 180
Firerate 4
Unplace 0.5
Replace 0.52
Action Trigger

Player_Damage 55
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 110
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 55
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 12
Resource_Damage 30
Object_Damage 25

Durability 0.25

Aim_In_Duration 0.25
Spread_Aim 0.1
Spread_Hip 0.1

Recoil_Min_X 2
Recoil_Min_Y 3
Recoil_Max_X 5.5
Recoil_Max_Y 7.5

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.03
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.035

Muzzle 3

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 39200
Blueprint_1_Product 67
Blueprint_1_Products 5
Blueprint_1_Build 27

Blueprint_2_Type Gear
Blueprint_2_Supplies 7
Blueprint_2_Supply_0_ID 39202
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 38768
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_2_ID 285
Blueprint_2_Supply_2_Amount 6
Blueprint_2_Supply_3_ID 67
Blueprint_2_Supply_3_Amount 3
Blueprint_2_Supply_4_ID 38283
Blueprint_2_Supply_4_Amount 1
Blueprint_2_Supply_5_ID 71
Blueprint_2_Supply_5_Amount 2
Blueprint_2_Supply_6_ID 61
Blueprint_2_Supply_6_Amount 2
Blueprint_2_Tool 38259
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 36811
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal