2 x 2 (4)

Inventory Size

80 (8 x 10)

Storage Size

500 HP

Health

HIGH

Armor Tier

Storage

Build

Yes

Repairable

Yes

Salvageable

Furniture
Craft lvl.3
Furniture
Furniture
Furniture
Furniture
Refrigerator_Metal_Body.dat
GUID f66bddc077d64bbf9700920a16d06ed3
Type Storage
Rarity Epic
Useable Barricade
Build Storage
ID 47393

Size_X 2
Size_Y 2
Size_Z 0.44

Health 500
Range 4
Radius 0.01
Offset 0.75

Storage_X 8
Storage_Y 10

Locked

Explosion 36

Blueprints 3
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 1249
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical
Blueprint_0_Supply_1_ID 42315
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 378
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 47393
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 47394
Blueprint_0_Output_1_Amount 1
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Build 47101

Blueprint_1_Type Furniture
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 47393
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 47394
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Supply_2_ID 259
Blueprint_1_Supply_2_Amount 1
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 47433
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 47434
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27

Blueprint_2_Type Furniture
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 47393
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 47394
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_2_ID 49130
Blueprint_2_Supply_2_Amount 1
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 47439
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 47440
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 27

Actions 1
Action_0_Type Blueprint
Action_0_Source 47393
Action_0_Blueprints 2
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Blueprint_1_Index 2
Action_0_Blueprint_1_Link
Action_0_Text Change Color
Action_0_Tooltip Change the color of the refrigerator.

Use_Auto_Icon_Measurements false
Procedurally_Animate_Inertia false
PlacementAudioClip Furniture/Placement_02.mp3
Has_Clip_Prefab false