5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

500m

Range

10.42 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

-4%

Movement Speed

-0.8747 to 0.947 (100%)

Recoil X

3.47 to 4.47 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 84 56 39 52
Zombie 108 59 29 29
Animal 84 56 39 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 15
Resource 40
Object 20

Magazines (18)

Magazines that can be attached to this weapon

Barrels (5)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
=
2 x
Tool
Craft lvl.2
+
+
+
+
=
Tool
Craft lvl.1
+
+
=
AKM.dat
GUID bce78b91d48d4cb0a248fb53bc43d744
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 58114

// WeaponType AR

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Magazine 58015

Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 5
Ammo_Max 30

Safety
Semi
Auto

Attachment_Calibers 4
Attachment_Caliber_0 56200
Attachment_Caliber_1 56704
Attachment_Caliber_2 56078
Attachment_Caliber_3 56201

Magazine_Calibers 1
Magazine_Caliber_0 56004

Requires_NonZero_Attachment_Caliber True

Unplace 0.125
Replace 0.75

Range 500
Firerate 4
Action Trigger

Gunshot_Rolloff_Distance 1000

Ballistic_Drop 0.000425
// Ballistic_Steps 27.7777778
Ballistic_Travel 15

Damage_Falloff_Range 0.0585
Damage_Falloff_Max_Range 0.084
Damage_Falloff_Multiplier 0.625

Player_Damage 56
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.94
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 56
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 15
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.96
Aiming_Movement_Speed_Multiplier 0.73
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25

Spread_Aim 0.098
Spread_Hip 0.12

Recoil_Min_X -0.8747
Recoil_Min_Y 3.47
Recoil_Max_X 0.947
Recoil_Max_Y 4.47

Recover_X 1
Recover_Y 1

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55035

Blueprints 4
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58114
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27

// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 5
// Gun
Blueprint_2_Supply_0_ID 58114
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Polymer Stock
Blueprint_2_Supply_1_ID 59168
// Tactical Grip
Blueprint_2_Supply_2_ID 59178
// MLOK Handguard
Blueprint_2_Supply_3_ID 59175
// Standard Rail
Blueprint_2_Supply_4_ID 59171
Blueprint_2_Supply_4_Amount 1
// Required Kit - Modernization
Blueprint_2_Tool 59154
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 59373
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 55061

// Item Modify
Blueprint_3_Type Tool
Blueprint_3_Supplies 3
// Gun
Blueprint_3_Supply_0_ID 58114
Blueprint_3_Supply_0_Critical
Blueprint_3_State_Transfer
// Glue
Blueprint_3_Supply_1_ID 70
// Nails
Blueprint_3_Supply_2_ID 71
// Required Tool - Saw
Blueprint_3_Tool 141
Blueprint_3_Outputs 1
// Resulting Gun
Blueprint_3_Output_0_ID 58764
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Blueprint_3_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 3
Action_1_Text Modify Weapon
Action_1_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------