5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
500m
Range
10.42 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
-4%
Movement Speed
-0.7 to 0.71 (100%)
Recoil X
3.094 to 3.1994 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 72 | 52 | 44 | 46 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 72 | 52 | 44 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 20 |
Vehicle | 15 |
Resource | 40 |
Object | 20 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
AN-94 Abakan.dat
GUID e161d75c0d2b4f52b5e586a5817194e9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 58187
// WeaponType AR
Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Magazine 58188
Hook_Sight
Hook_Barrel
Hook_Tactical
Ammo_Min 5
Ammo_Max 30
Safety
Semi
Auto
Bursts 2
Attachment_Calibers 3
Attachment_Caliber_0 56200
Attachment_Caliber_1 56702
Attachment_Caliber_2 56078
Magazine_Calibers 1
Magazine_Caliber_0 56002
Requires_NonZero_Attachment_Caliber True
Unplace 0.375
Replace 0.6
Range 500
Firerate 4
Action Trigger
Gunshot_Rolloff_Distance 1000
Ballistic_Drop 0.000375
// Ballistic_Steps 27.7777778
Ballistic_Travel 16
Damage_Falloff_Range 0.0585
Damage_Falloff_Max_Range 0.088
Damage_Falloff_Multiplier 0.65
Player_Damage 52
Player_Leg_Multiplier 0.85
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.4
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 52
Animal_Leg_Multiplier 0.85
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.4
Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 15
Resource_Damage 40
Object_Damage 20
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.96
Aiming_Movement_Speed_Multiplier 0.73
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25
Spread_Aim 0.098
Spread_Hip 0.12
Recoil_Min_X -0.7
Recoil_Min_Y 3.094
Recoil_Max_X 0.71
Recoil_Max_Y 3.1994
Recover_X 1
Recover_Y 1
Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04
Muzzle 55002
Shell 55034
Blueprints 4
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58187
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
// Gun
Blueprint_2_Supply_0_ID 58187
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Adaptive Chambering
Blueprint_2_Supply_1_ID 1007
Blueprint_2_Supply_1_Amount 2
// Required Kit - Spetsnaz
Blueprint_2_Tool 59153
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 58995
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Build 55061
// Item Modify
Blueprint_3_Type Tool
Blueprint_3_Supplies 8
// Gun
Blueprint_3_Supply_0_ID 58187
Blueprint_3_Supply_0_Critical
Blueprint_3_State_Transfer
// Polymer Stock
Blueprint_3_Supply_1_ID 59168
// Extended Rail
Blueprint_3_Supply_2_ID 59172
// Standard Rail
Blueprint_3_Supply_3_ID 59171
// Compact Rail
Blueprint_3_Supply_4_ID 59170
Blueprint_3_Supply_4_Amount 2
// Tape
Blueprint_3_Supply_5_ID 70
// Stabilized Grip
Blueprint_3_Supply_6_ID 59177
// Lightweight Handguard
Blueprint_3_Supply_7_ID 59174
// Required Kit - OMA Lvl 4 Operator
Blueprint_3_Tool 59159
Blueprint_3_Outputs 1
// Resulting Gun
Blueprint_3_Output_0_ID 58500
Blueprint_3_Level 3
Blueprint_3_Skill Craft
Blueprint_3_Build 55061
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 3
Action_1_Text Modify Weapon
Action_1_Tooltip Retool the weapon to customize its capability.
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------