1 x 1 (1)

Inventory Size

0%

Spread

0%

Bullet Drop

+20%

Recoil X

+30%

Recoil Y

0%

Volume

0%

Sway

0%

Shake

1.00

Firerate Offset

Salvage
=
2 x
Spawn Id Spawn Name Items
662 Special Low Tacticals 4
357 Special America Mods 2
143 Special Canada Mods 2
557 Special High 45
688 Special High Peaks 44
956 Carepackage Arena 43
698 Peaks Special High Peaks 42
556 Russia Special High 39
689 Special Low Peaks 36
347 Special America 34
133 Special Canada 31
555 Special Low 30
697 Peaks Special Low Peaks 30
554 Russia Special Low 29
662 Special Low Tacticals 4
357 Special America Mods 2
143 Special Canada Mods 2
2162 Milita Special France Special 8
2172 Rula France Hyrdro 53
2180 Milita Super France 53
2184 France Milita Super France 53
2173 France Rula France Hydro 52
2158 Milita Special France 46
2175 France Rula France Living 46
2163 France Milita Special France 46
2174 Rula France Living 46
2162 Milita Special France Special 8
2162 Milita Special France Special 8
2172 Rula France Hyrdro 53
2180 Milita Super France 53
2184 France Milita Super France 53
2173 France Rula France Hydro 52
2158 Milita Special France 46
2175 France Rula France Living 46
2163 France Milita Special France 46
2174 Rula France Living 46
2162 Milita Special France Special 8
10582 Cliffs Special High Utility 14
10075 Cliffs Special Low Utility 19
10072 Cliffs IFR High Utility 8
10035 Cliffs Special Low Cliffs 43
10020 Cliffs IFR High 41
10037 Cliffs Special High Cliffs 36
10075 Cliffs Special Low Utility 19
10582 Cliffs Special High Utility 14
10072 Cliffs IFR High Utility 8
2162 Milita Special France Special 8
2172 Rula France Hyrdro 53
2180 Milita Super France 53
2184 France Milita Super France 53
2173 France Rula France Hydro 52
2158 Milita Special France 46
2175 France Rula France Living 46
2163 France Milita Special France 46
2174 Rula France Living 46
2162 Milita Special France Special 8
Adaptive_Chambering.dat
GUID 9e8d092e13474ff49ab8a41c5b2fcbf5
Type Tactical
Rarity Epic
ID 1007

Size_X 1
Size_Y 1
Size_Z 0.125

Firerate 1
Recoil_X 1.2
Recoil_Y 1.3

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]