5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
41.67 RPS
Firerate
0.2%
Durability Loss per Shot
Barrel
Hooks
-4%
Movement Speed
-1.8 to 1.85 (100%)
Recoil X
6.12 to 6.12 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 28 | 22 | 22 | 22 |
Zombie | 25 | 20 | 20 | 20 |
Animal | 28 | 22 | 22 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 7 |
Vehicle | 2 |
Resource | 10 |
Object | 12 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SPAS-12.dat
GUID 7bf3c6bac5ce3b3bbf28ecbd1520c87a
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 58206
// WeaponType SG
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85
Magazine 58178
Barrel 58208
Hook_Barrel
Ammo_Min 1
Ammo_Max 8
Safety
Semi
Attachment_Calibers 5
Attachment_Caliber_0 56204
Attachment_Caliber_1 56051
Attachment_Caliber_2 56100
Attachment_Caliber_3 56101
Attachment_Caliber_4 56080
Magazine_Calibers 2
Magazine_Caliber_0 56064
Magazine_Caliber_1 56031
Requires_NonZero_Attachment_Caliber True
Should_Delete_Empty_Magazines True
Range 500
Firerate 0
Action Pump
Gunshot_Rolloff_Distance 1000
Ballistic_Drop 0.0007
// Ballistic_Steps 33.33
Ballistic_Travel 13
Damage_Falloff_Range 0.026
Damage_Falloff_Max_Range 0.066
Damage_Falloff_Multiplier 0.5
Player_Damage 22
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.28
Zombie_Damage 20
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.28
Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.28
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 2
Resource_Damage 10
Object_Damage 12
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.96
Aiming_Movement_Speed_Multiplier 0.73
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25
Spread_Aim 0.221
Spread_Hip 0.11
Spread_Crouch 0.9
Spread_Prone 0.8
Recoil_Min_X -1.8
Recoil_Min_Y 6.12
Recoil_Max_X 1.85
Recoil_Max_Y 6.12
Recover_X 1
Recover_Y 1
Shake_Min_X 0.004
Shake_Min_Y -0.0115
Shake_Min_Z -0.05
Shake_Max_X 0.004
Shake_Max_Y -0.0115
Shake_Max_Z -0.065
Backward
Muzzle 55002
Shell 55042
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58206
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
// Switch Fire Mode
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
// Gun
Blueprint_2_Supply_0_ID 58206
Blueprint_2_State_Transfer
// Resulting Gun
Blueprint_2_Product 58207
Blueprint_2_Products 1
Blueprint_2_Build 55043
// Item Modify
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
// Gun
Blueprint_3_Supply_0_ID 58206
Blueprint_3_Supply_0_Critical
Blueprint_3_State_Transfer
// Standard Rail
Blueprint_3_Supply_1_ID 59171
Blueprint_3_Supply_1_Amount 2
// Required Kit - Modernization
Blueprint_3_Tool 59154
Blueprint_3_Outputs 1
// Resulting Gun
Blueprint_3_Output_0_ID 59471
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Blueprint_3_Build 55061
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Switch Fire Mode
Action_0_Tooltip Change the current weapon's fire mode from pump-action to semi-auto.
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 3
Action_1_Text Modify Weapon
Action_1_Tooltip Retool the weapon to customize its capability.
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------