5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

41.67 RPS

Firerate

0.2%

Durability Loss per Shot

Barrel

Hooks

-4%

Movement Speed

-1.8 to 1.85 (100%)

Recoil X

6.12 to 6.12 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 28 22 22 22
Zombie 25 20 20 20
Animal 28 22 22 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 2
Resource 10
Object 12

Magazines (12)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Repair
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Tool
SPAS-12 Semi.dat
GUID f4504178f0e826d3c05628fb650926f3
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 58207

// WeaponType SG

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85

Magazine 58178
Barrel 58208

Hook_Barrel

Ammo_Min 1
Ammo_Max 8

Safety
Semi

Attachment_Calibers 5
Attachment_Caliber_0 56204
Attachment_Caliber_1 56051
Attachment_Caliber_2 56100
Attachment_Caliber_3 56101
Attachment_Caliber_4 56080

Magazine_Calibers 2
Magazine_Caliber_0 56064
Magazine_Caliber_1 56031

Requires_NonZero_Attachment_Caliber True
Should_Delete_Empty_Magazines True

Range 500
Firerate 0
Action Trigger

Gunshot_Rolloff_Distance 1000

Ballistic_Drop 0.000725
// Ballistic_Steps 33.33
Ballistic_Travel 13

Damage_Falloff_Range 0.022
Damage_Falloff_Max_Range 0.062
Damage_Falloff_Multiplier 0.5

Player_Damage 22
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.28

Zombie_Damage 20
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.28

Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.28

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 2
Resource_Damage 10
Object_Damage 12

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.96
Aiming_Movement_Speed_Multiplier 0.73
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25

Spread_Aim 0.222
Spread_Hip 0.12

Spread_Crouch 0.9
Spread_Prone 0.8

Recoil_Min_X -1.8
Recoil_Min_Y 6.12
Recoil_Max_X 1.85
Recoil_Max_Y 6.12

Recover_X 1
Recover_Y 1

Shake_Min_X 0.004
Shake_Min_Y -0.0115
Shake_Min_Z -0.05
Shake_Max_X 0.004
Shake_Max_Y -0.0115
Shake_Max_Z -0.065

Backward

Muzzle 55002

Shell 55042

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58207
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27

// Switch Fire Mode
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
// Gun
Blueprint_2_Supply_0_ID 58207
Blueprint_2_State_Transfer
// Resulting Gun
Blueprint_2_Product 58206
Blueprint_2_Products 1
Blueprint_2_Build 55043

// Item Modify
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
// Gun
Blueprint_3_Supply_0_ID 58206
Blueprint_3_Supply_0_Critical
Blueprint_3_State_Transfer
// Standard Rail
Blueprint_3_Supply_1_ID 59171
Blueprint_3_Supply_1_Amount 2
// Required Kit - Modernization
Blueprint_3_Tool 59154
Blueprint_3_Outputs 1
// Resulting Gun
Blueprint_3_Output_0_ID 59471
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Blueprint_3_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Switch Fire Mode
Action_0_Tooltip Change the current weapon's fire mode from semi-auto to pump-action.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 3
Action_1_Text Modify Weapon
Action_1_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------