6 x 2 (12)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
2000m
Range
41.67 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
-6%
Movement Speed
2 to 2 (100%)
Recoil X
16 to 16 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 300 | 220 | 200 | 220 |
Zombie | 220 | 120 | 60 | 60 |
Animal | 300 | 220 | 200 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 140 |
Structure | 125 |
Vehicle | 60 |
Resource | 140 |
Object | 125 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
TAC-50 A1-R2 MC.dat
GUID 93c6b4b8bbb04efbbb73cb5f0304c15d
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 59508
// WeaponType AMR
Size_X 6
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Sight 58080
Magazine 58893
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 2
Ammo_Max 5
Safety
Semi
Attachment_Calibers 4
Attachment_Caliber_0 56100
Attachment_Caliber_1 56101
Attachment_Caliber_2 56130
Attachment_Caliber_3 56078
Magazine_Calibers 1
Magazine_Caliber_0 56130
Requires_NonZero_Attachment_Caliber True
Unplace 0.15
Replace 0.65
Unplace 0.15
Replace 0.7
Range 2000
Firerate 0
Action Bolt
Gunshot_Rolloff_Distance 1000
Ballistic_Drop 0.000225
// Ballistic_Steps 95.238
Ballistic_Travel 19
Damage_Falloff_Range 0.026
Damage_Falloff_Max_Range 0.036
Damage_Falloff_Multiplier 0.9
Invulnerable
Player_Damage 100
Player_Leg_Multiplier 2
Player_Arm_Multiplier 2.2
Player_Spine_Multiplier 2.2
Player_Skull_Multiplier 3
Zombie_Damage 200
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 100
Animal_Leg_Multiplier 2
Animal_Spine_Multiplier 2.2
Animal_Skull_Multiplier 3
Barricade_Damage 140
Structure_Damage 125
Vehicle_Damage 60
Resource_Damage 140
Object_Damage 125
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.94
Aiming_Movement_Speed_Multiplier 0.71
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.2
Spread_Aim 0
Spread_Hip 0.45
Recoil_Min_X 2
Recoil_Min_Y 16
Recoil_Max_X 2
Recoil_Max_Y 16
Recover_X 1
Recover_Y 1
Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04
Muzzle 55002
Shell 55003
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59508
Blueprint_1_Product 67
Blueprint_1_Products 7
Blueprint_1_Build 27