Offense

Behaviour

200 HP

Health

4.0 m/s

Running Speed

4.0 m/s

Walking Speed

15 HP

Attack Damage

1.0 s

Attack Interval

2.2 m

Attack Range

0.2 HP/s

Regeneration

3 XP

Kill Reward

Rio_Screamer.dat
GUID d62d04a1831248d09740e37b69c0b9d4
Type Animal
ID 36086

Speed_Run 4
Speed_Walk 4

// Important for the animation
Should_Prevent_Move_During_Startle true
// For Alert.cs script
Should_Play_Anims_On_Dedicated_Server true

Behaviour Offense

Health 200
Regen 0.2
Damage 15

Reward_ID 0
Reward_XP 3
Reward_Min 0
Reward_Max 0

Roars 16
Attack_Anim_Variants 5
Glance_Anim_Variants 0
Eat_Anim_Variants 0

//Note: the screamer is not currently a *zombie* type.
//Currently it's implemented as an animal, so keep that in mind.