Car

Engine

72 KPH (45 MPH)

Forward Speed

27 KPH (17 MPH)

Reverse Speed

800 HP

Health

30 (6 x 5)

Trunk Storage

1,950 L

Fuel Capacity

1.00 L/s

Burn Rate

Yes

Armored

32 minutes, 30 seconds

Work Time

Spawn Id Spawn Name Vehicles
32188 Rio BOPE 2
Rio_BOPE_Strider.dat
GUID 4d400c3b306242f38e36ce8d85935c64
Type Vehicle
Rarity Legendary
ID 36352

Speed_Min -6
Speed_Max 16

Steer_Min 12
Steer_Max 24

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 1950

Health_Min 400
Health_Max 500
Health 800

Traction
Invulnerable
Default_Battery 1edabd7e14e44912a91d1fad89120aa2

Trunk_Storage_X 6
Trunk_Storage_Y 5

Explosion 36105

Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8

Tire_ID 34579

Fuel_Burn_Rate 1


Physics_Profile 301223148b6b4543bffc239eb87b6a3f

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
HornAudioClip core.masterbundle:Sounds/CarHorn_04.mp3

Has_Clip_Prefab false

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Model_1
        MaterialIndex 0
    }
	{
        Path Model_2
        MaterialIndex 0
    }
	{
        Path Model_3
        MaterialIndex 0
    }
	{
        Path Model_4
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#373737" // Rio Black
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 5
ForwardGearRatios
[
	14
	8.75
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIDleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 5.5

EngineSound_Type EngineRPMSimple
EngineSound
{
	IDlePitch 1.0
	IDleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}