6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

0.83 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-40 to 40 (75%)

Recoil X

60 to 60 (75%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 550 375 250 250
Zombie 3,520 2,400 1,600 1,600
Animal 550 375 250 -
Structure Damage
High Caliber
Damage
Barricade 100
Structure 100
Vehicle 200
Resource 200
Object 200

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Tool
Tool
65209 克莱博1.dat
GUID 31d8f13f782848088b39ec9e8de8357f

Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 65209

Size_X 6
Size_Y 2
Size_Z 0.375
Size2_Z 0.7

Sight 65210
Magazine 65206
Tactical 65208
Grip 65209

Attachment_Calibers 1
Attachment_Caliber_0 60001

Magazine_Calibers 1
Magazine_Caliber_0 65205

Ammo_Min 7
Ammo_Max 7

Safety
Semi

Range 500
Firerate 50
Replace 0.75
Action Bolt

Player_Damage 250
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.5
Player_Skull_Multiplier 2.2
Instakill_Headshots True

Zombie_Damage 1600
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1.5
Zombie_Skull_Multiplier 2.2

Animal_Damage 250
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1.5
Animal_Skull_Multiplier 2.2

Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 200

Spread_Sprint 1
Spread_Midair 1
Spread_Crouch 0.5
Spread_Prone 0.5

Invulnerable

Durability 0

Aim_In_Duration 0.35
Spread_Aim 0.0025
Spread_Hip 0.25

Ballistic_Steps 12.5

Ballistic_Travel 40

//Bullet_Gravity_Multiplier 3.5

Ballistic_Drop 0.004

Can_Aim_During_Sprint True

Recoil_Aim 0.5
Recoil_Min_X -40
Recoil_Min_Y 60
Recoil_Max_X 40
Recoil_Max_Y 60

Recoil_Midair 1
Recoil_Prone 0.5
Recoil_Crouch 0.5
Recoil_Sprint 1
Recoil_Swimming 1

Recover_X 0.75
Recover_Y 0.75

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.005

Shell 65205
Muzzle 4

Exclude_From_Master_Bundle