1 x 1 (1)

Inventory Size

8m

Explosion Range

1 HP

Health

No

Repairable

Damage
Combat Damage
Damage
Player 200
Zombie 200
Animal 200
Vehicle 500
Structure Damage
Damage
Barricade 1,000
Structure 1,000
Resource 2,000
Object 1,000
Charge.dat
GUID 2e15a98da9e34774b961d636c0e88cc9
Type Charge
Rarity Epic
Useable Barricade
Build Charge
ID 1241

Size_X 1
Size_Y 1
Size_Z 0.325

Health 1
Range 4
Offset 0.05

Player_Damage 200
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 1000
Structure_Damage 1000
Vehicle_Damage 500
Resource_Damage 2000
Object_Damage 1000

Range2 8
Explosion2 45

Explosion 36
Vulnerable
Unrepairable
Proof_Explosion

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			"ebb61f2e64f24351a6ab905b5516060b" // Wire
			"8ce5c560166545499432d6e01ce399cc" // Raw Explosives
			"57d8bb26e4d8424bb5679651c9582cca" // Sticky Grenade
		]
		OutputItems this
		Skill Craft
		Skill_Level 2
		RequiresNearbyCraftingTags
		[
			"99896da563a748148460c67b9962874f" // Pharmaceutical
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems "182e94a79d4b4d3bab9baac0d1d76b23" // Precision Charge
		OutputItems this
		Skill Craft
		Skill_Level 3
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "8ce5c560166545499432d6e01ce399cc" // Raw Explosives
		Skill Craft
		Skill_Level 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Has_Clip_Prefab false