2 x 3 (6)

Inventory Size

Secondary

Hand Slot

2m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 37 20 10 10
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 100
Object 25
Repair
0%
+
3 x
=
100%
Tool
=
2 x
Id Guid File Name
173 5d5d6c00-1b7f-4a5a-a972-8be63c8a8fba Construction_Melee.dat
584 c6502e4e-01f3-4db9-958a-c3f4218ee63c Mine.dat
494 2cfbd843-d76f-45ab-ab31-1fa7083ebce6 Pickaxe_Common.dat
Axe_Pick.dat
GUID 65093f6fcdd24c67a4f4dd43c0d6fd9e
Type Melee
Useable Melee
Slot Secondary
ID 1198

Size_X 2
Size_Y 3
Size_Z 0.65
Size2_Z 0.6

Range 2
Strength 1.5
Stamina 25

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 34
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 100
Object_Damage 25

Durability 0.15

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1198
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27
AttackAudioClip Sounds/MeleeAttack_01.mp3

BladeIDs 2
BladeID_0 0
BladeID_1 2