Version 1
Barricades
{
Decay_Time 2592000
}
Events
{
Rain_Frequency_Max 30.6
Rain_Frequency_Min 10.3
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 100
AirStrafing_Deceleration_Multiplier 100
Allow_Freeform_Buildables_On_Vehicles false
Ballistics false
Compass true
Max_Group_Members 4
Satellite true
ThirdPerson_RecoilMultiplier 1
ThirdPerson_SpreadMultiplier 1
Timer_Home 10
Timer_Leave_Group 0
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 120
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Respawn_Time 30
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Experience_Multiplier 1.5
Food_Use_Ticks 500
Lose_Experience_PvE 0
Lose_Experience_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Virus_Damage_Ticks 0
Virus_Infect 0
Virus_Use_Ticks 0
Water_Use_Ticks 500
}
Structures
{
Decay_Time 1209600
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 3
Max_Instances_Large 0
Max_Instances_Medium 3
Max_Instances_Small 3
Max_Instances_Tiny 3
Min_Battery_Charge 0.8
Min_Natural_Vehicles 11
}
Zombies
{
Acid_Chance 0.01
Armor_Multiplier 1.1
Boss_Electric_Chance 0.01
Boss_Fire_Chance 0.01
Boss_Wind_Chance 0.01
Burner_Chance 0.01
Crawler_Chance 0.01
Damage_Multiplier 2.75
Flanker_Chance 0.01
Loot_Chance 0.25
Spawn_Chance 0.3
Spirit_Chance 0.01
Sprinter_Chance 0.01
}