Version 1
Barricades
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
}
Gameplay
{
Compass true
Enable_Workstation_Requirements false
Satellite true
Use_2D_Scope_Overlay true
}
Items
{
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 500
Despawn_Natural_Time 500
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 6
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 30
Spawn_Chance 0.7
Water_Spawns_At_Full_Quality true
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Fuel_Reset_Multiplier 0.25
Resource_Drops_Multiplier 2
}
Players
{
Can_Break_Legs false
Can_Start_Bleeding false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
}
Structures
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Small 16
Min_Battery_Charge 1
Respawn_Time 2500
}
Zombies
{
Beacon_Rewards_Multiplier 2
Max_Boss_Drops 45
Max_Drops 6
Max_Mega_Drops 35
Min_Boss_Drops 35
Min_Drops 3
Min_Mega_Drops 15
}