2 x 2 (4)

Inventory Size

50 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

4 blueprints
-
+
=
-
+
=
-
+
=
-
+
2 x
+
+
2 x
=
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS Spawn Locker Kneel
PS Spawn Locker Soviet
PS Zombie Spawn High Kneel
PS Zombie Spawn High AG19
PS Zombie Spawn Soviet
PS Barrels High
PS Spawn Low PMC
PS Spawn Warehouse Barrels
PS Spawn Low Soviet
PS ZombieGreen Spawn
PS Spawn Warehouse PMC
PS Spawn Low Kneel
PS Group Warehouse Soviet
PS Spawn Warehouse AG17 18
PS Spawn Warehouse AG19
PS Spawn Warehouse Kneel
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Ammo_Pouch.dat
GUID fd0fa022edad45c38ba5c37319bd2675
Type Barricade
Rarity Rare
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High

Has_Clip_Prefab False

Build Barricade
ID 19560

Size_X 2
Size_Y 2
Size2_Z 0.34

SalvageItem fd0fa022edad45c38ba5c37319bd2675
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy fd0fa022edad45c38ba5c37319bd2675

Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.1
Offset 0.127

Explosion 36

Vulnerable

PlacementAudioClip Sounds/MiscPlacement.mp3

Bypass_Pickup_Ownership True


Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage