3 x 2 (6)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
5 blueprints
No blueprints found matching your search.
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 0 | PS Spawn Beacon High | 16 |
| 0 | PS Spawn Beacon Low | 15 |
| 0 | PS Group Beacon Supply | 3 |
PS_Fabric_Stack.dat
GUID 0ffca5b138744706a2d32e644076adeb
Type Barricade
Rarity Rare
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19797
Size_X 3
Size_Y 2
Size2_Z 0.37
SalvageItem 0ffca5b138744706a2d32e644076adeb
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 0ffca5b138744706a2d32e644076adeb
Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.17
Offset 0.19
Explosion 37
Vulnerable
PlacementAudioClip Sounds/ClothPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 9" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 9" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 9" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
InputItems
[
{
ID this
Amount 1
}
]
OutputItems
[
"f2ee7a97cee647acae3d4aeb10601733 x 3" // HQ Fabric
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 3
Action_1_Text Unstack