4 x 2 (8)

Inventory Size

Any

Hand Slot

Semi

Firemodes

8m

Range

41.67 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

-20%

Movement Speed

-3 to 3 (95%)

Recoil X

12 to 15 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 78
Structure 78
Vehicle 3,500
Resource 156
Object 40,000

Magazines (2)

Magazines that can be attached to this weapon

1 blueprints
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker Soviet
PS Zombie Spawn High AG19
PS Zombie Spawn Soviet
PS Spawn High AG19
PS Spawn Heli Crate Soviet
PS ZombieMega Spawn Soviet
PS Spawn High AG17 18 Proper
PS Spawn High Soviet
PS Spawn High AG17 18
PS Group Guns Soviet High
PS Group Guns AG19 High
PS Group Guns AG17 18 High
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Muha.dat
GUID 47ef53440d634125bc5b606f82cced33
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 10502

InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Muha.wav

Size_X 4
Size_Y 2
Size2_Z 0.45

Magazine 10005

Equipable_Movement_Speed_Multiplier 0.8

Ammo_Min 1
Ammo_Max 1

Semi

Caliber 18842

Allow_Magazine_Change False

Muzzle 19068

Backward

Quality_Min 100
Quality_Max 100

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

// Balance Stats

Aim_In_Duration 0.6

Firerate 1
Action Rocket

Player_Damage 78
Zombie_Damage 78
Animal_Damage 78
Barricade_Damage 78
Structure_Damage 78
Vehicle_Damage 3500
Resource_Damage 156
Object_Damage 40000
Projectile_Explosion_Launch_Speed 0
Projectile_Lifespan 120

Range 8
Explosion 19075

Ballistic_Force 8200
Gunshot_Rolloff_Distance 800

Durability 1
Wear 100

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 15

Shake_Min_X -0.006
Shake_Min_Y -0.024
Shake_Max_X 0.006
Shake_Max_Y -0.03
Shake_Min_Z -0.02
Shake_Max_Z -0.04

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1