4 x 2 (8)

Inventory Size

Any

Hand Slot

Semi

Firemodes

8m

Range

41.67 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

-20%

Movement Speed

-3 to 3 (95%)

Recoil X

12 to 15 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 78
Structure 78
Vehicle 3,500
Resource 156
Object 40,000

Magazines (2)

Magazines that can be attached to this weapon

1 blueprints
-
+
=
2 x
PS_Muha.dat
GUID 47ef53440d634125bc5b606f82cced33
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 10502

InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Muha.wav

Size_X 4
Size_Y 2
Size2_Z 0.45

Magazine 10005

Equipable_Movement_Speed_Multiplier 0.8

Ammo_Min 1
Ammo_Max 1

Semi

Caliber 18842

Allow_Magazine_Change False

Muzzle 19068

Backward

Quality_Min 100
Quality_Max 100

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

// Balance Stats

Aim_In_Duration 0.6

Firerate 1
Action Rocket

Player_Damage 78
Zombie_Damage 78
Animal_Damage 78
Barricade_Damage 78
Structure_Damage 78
Vehicle_Damage 3500
Resource_Damage 156
Object_Damage 40000
Projectile_Explosion_Launch_Speed 0
Projectile_Lifespan 120

Range 8
Explosion 19075

Ballistic_Force 8200
Gunshot_Rolloff_Distance 800

Durability 1
Wear 100

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 15

Shake_Min_X -0.006
Shake_Min_Y -0.024
Shake_Max_X 0.006
Shake_Max_Y -0.03
Shake_Min_Z -0.02
Shake_Max_Z -0.04

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1