4 x 2 (8)
Inventory Size
Any
Hand Slot
Semi
Firemodes
8m
Range
41.67 RPS
Firerate
1%
Durability Loss per Shot
-
Hooks
-20%
Movement Speed
-3 to 3 (95%)
Recoil X
12 to 15 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 78 |
| Structure | 78 |
| Vehicle | 3,500 |
| Resource | 156 |
| Object | 40,000 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19219 | PS Spawn Locker Soviet | 90 |
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19115 | PS Zombie Spawn Soviet | 80 |
| 19013 | PS Spawn High AG19 | 61 |
| 19212 | PS Spawn Heli Crate Soviet | 49 |
| 19110 | PS ZombieMega Spawn Soviet | 49 |
| 19011 | PS Spawn High AG17 18 Proper | 46 |
| 19001 | PS Spawn High Soviet | 42 |
| 0 | PS Spawn High AG17 18 | 41 |
| 0 | PS Group Guns Soviet High | 9 |
| 0 | PS Group Guns AG19 High | 7 |
| 0 | PS Group Guns AG17 18 High | 6 |
PS_Muha.dat
GUID 47ef53440d634125bc5b606f82cced33
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 10502
InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Muha.wav
Size_X 4
Size_Y 2
Size2_Z 0.45
Magazine 10005
Equipable_Movement_Speed_Multiplier 0.8
Ammo_Min 1
Ammo_Max 1
Semi
Caliber 18842
Allow_Magazine_Change False
Muzzle 19068
Backward
Quality_Min 100
Quality_Max 100
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
// Balance Stats
Aim_In_Duration 0.6
Firerate 1
Action Rocket
Player_Damage 78
Zombie_Damage 78
Animal_Damage 78
Barricade_Damage 78
Structure_Damage 78
Vehicle_Damage 3500
Resource_Damage 156
Object_Damage 40000
Projectile_Explosion_Launch_Speed 0
Projectile_Lifespan 120
Range 8
Explosion 19075
Ballistic_Force 8200
Gunshot_Rolloff_Distance 800
Durability 1
Wear 100
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 15
Shake_Min_X -0.006
Shake_Min_Y -0.024
Shake_Max_X 0.006
Shake_Max_Y -0.03
Shake_Min_Z -0.02
Shake_Max_Z -0.04
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1