4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
5.95 RPS
Firerate
0.07%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1.2 to 1.2 (95%)
Recoil X
4.8 to 6 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 81 | 45 | 22 | 22 |
| Zombie | 162 | 90 | 45 | 45 |
| Animal | 162 | 90 | 45 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 45 |
| Structure | 45 |
| Vehicle | 45 |
| Resource | 90 |
| Object | 90 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19013 | PS Spawn High AG19 | 61 |
| 0 | PS Lootbox Legendary | 28 |
| 0 | PS Group Guns Legendary | 8 |
| 0 | PS Group Guns AG19 High | 7 |
PS_Nikonov.dat
GUID a93c4f842cbc4ae693ff3a9662ce75da
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10503
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset
Size_X 4
Size_Y 2
Size2_Z 0.375
Magazine 10610
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 30
Unplace 0.15
Replace 0.62
Safety
Auto
Semi
Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802
Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25001
// Tactical
Attachment_Caliber_1 25004
Muzzle 19001
Shell 19100
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 7
Action Trigger
Player_Damage 45
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 90
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 90
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 45
Structure_Damage 45
Vehicle_Damage 45
Resource_Damage 90
Object_Damage 90
Durability 0.07
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1.2
Recoil_Min_Y 4.8
Recoil_Max_X 1.2
Recoil_Max_Y 6
Shake_Min_X -0.0024
Shake_Min_Y -0.0096
Shake_Max_X 0.0024
Shake_Max_Y -0.0120
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1
Ammo_Per_Shot 2