4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
6.95 RPS
Firerate
0.06%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-1 to 1 (95%)
Recoil X
4 to 5 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 50 | 28 | 14 | 14 |
| Zombie | 100 | 56 | 28 | 28 |
| Animal | 100 | 56 | 28 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 28 |
| Structure | 28 |
| Vehicle | 28 |
| Resource | 56 |
| Object | 56 |
This item is part of 5 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker Kneel
PS Zombie Spawn High Kneel
PS Spawn High Kneel
PS ZombieMega Spawn Kneel
PS Group Guns Kneel High
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19218 | PS Spawn Locker Kneel | 92 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19027 | PS Spawn High Kneel | 71 |
| 19106 | PS ZombieMega Spawn Kneel | 67 |
| 0 | PS Group Guns Kneel High | 10 |
PS_Auger.dat
GUID 058e36b493fd47aabc3876bc053170af
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10611
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AUG.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset
Size_X 4
Size_Y 2
Size2_Z 0.4
Magazine 19260
Sight 10595
Ammo_Min 10
Ammo_Max 30
Hook_Sight
Hook_Barrel
Safety
Auto
Semi
Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804
Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25200
// Irons
Attachment_Caliber_1 25128
// Barrel
Attachment_Caliber_3 25005
Unplace 0.2
Replace 0.8
Muzzle 19001
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 400
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 6
Action Trigger
Player_Damage 28
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 56
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 56
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 28
Structure_Damage 28
Vehicle_Damage 28
Resource_Damage 56
Object_Damage 56
Durability 0.06
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 5
Shake_Min_X -0.002
Shake_Min_Y -0.008
Shake_Max_X 0.002
Shake_Max_Y -0.01
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1