5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Grip, Barrel

Hooks

0%

Movement Speed

-1.2 to 1.2 (95%)

Recoil X

4.8 to 6 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 50 28 14 14
Zombie 100 56 28 28
Animal 100 56 28 -
Structure Damage
Low Caliber
Damage
Barricade 28
Structure 28
Vehicle 28
Resource 56
Object 56

Magazines (9)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

3 blueprints
-
2 x
=
-
+
=
2 x
-
+
2 x
=
PS_Sentinel.dat
GUID 009ec6f13790415c96b014fd3c58baf6
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10690

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset

Size_X 5
Size_Y 2
Size2_Z 0.375

Magazine 19260
Sight 10902
Grip 10669

Unplace 0.13
Replace 0.5

Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804

Attachment_Calibers 8
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Sentinel Scope
Attachment_Caliber_3 25102
// Bipods
Attachment_Caliber_4 25014
// Bipods
Attachment_Caliber_5 25016
// Barrel
Attachment_Caliber_6 25005

Hook_Sight
Hook_Grip
Hook_Barrel

Ammo_Min 0
Ammo_Max 30

Safety
Auto
Semi

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2



Quality_Min 50
Quality_Max 50

Player_Damage_Bleeding Always

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 400
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 5
Action Trigger

Player_Damage 28
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 56
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 56
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 28
Structure_Damage 28
Vehicle_Damage 28
Resource_Damage 56
Object_Damage 56

Durability 0.05

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.2
Recoil_Min_Y 4.8
Recoil_Max_X 1.2
Recoil_Max_Y 6

Shake_Min_X -0.0024
Shake_Min_Y -0.0096
Shake_Max_X 0.0024
Shake_Max_Y -0.0120
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.04
Spread_Hip 0.08
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1