5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1.2 to 1.2 (95%)

Recoil X

4.8 to 6 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 43 24 12 12
Zombie 86 48 24 24
Animal 86 48 24 -
Structure Damage
Low Caliber
Damage
Barricade 24
Structure 24
Vehicle 24
Resource 48
Object 48

Magazines (9)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS ZombieMega Spawn PMC
PS Spawn High PMC
PS Lootbox Rare
PS Group Guns Rare
PS Group Guns PMC High
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_AR-16_0.dat
GUID 3a4663cb3f04452d9b4388aaf2f8bddc
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19332

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset

Size_X 5
Size_Y 2
Size2_Z 0.35

Sight 19333
Magazine 19260

Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 30

Safety
Auto
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804

Attachment_Calibers 5
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Irons
Attachment_Caliber_3 25125
// Tactical
Attachment_Caliber_4 25004

Unplace 0.13
Replace 0.5

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

////////////////////////////////////////Balance Stats

Range 400
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 4
Action Trigger

Player_Damage 24
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 48
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 48
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 24
Structure_Damage 24
Vehicle_Damage 24
Resource_Damage 48
Object_Damage 48

Durability 0.04

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.2
Recoil_Min_Y 4.8
Recoil_Max_X 1.2
Recoil_Max_Y 6

Shake_Min_X -0.0024
Shake_Min_Y -0.0096
Shake_Max_X 0.0024
Shake_Max_Y -0.0120
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair