2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

200m

Range

2.78 RPS

Firerate

0%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1.4 to 1.4 (95%)

Recoil X

5.6 to 7 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 59 33 16 16
Zombie 118 66 33 33
Animal 118 66 33 -
Structure Damage
Low Caliber
Damage
Barricade 33
Structure 33
Vehicle 33
Resource 66
Object 66

Magazines (1)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
-
+
=
2 x
Spawn Id Spawn Name Items
19205 PS Barrels High 78
19207 PS Barrels Deadzone 29
0 PS Group Golden Guns 6
PS_Colt_Gold.dat
GUID 419f41881d83403a96cad14c925a4a2f
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 19406

InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Colt.wav

Size_X 2
Size_Y 2
Size2_Z 0.375

Magazine 19289

Hook_Sight
Hook_Barrel

Ammo_Min 7
Ammo_Max 7

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18808

Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25007

Muzzle 19023

Shell 19003

Quality_Min 50
Quality_Max 50

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 2" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 15
Action Trigger

Player_Damage 33
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 66
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 66
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 33
Structure_Damage 33
Vehicle_Damage 33
Resource_Damage 66
Object_Damage 66

Durability 0

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.4
Recoil_Min_Y 5.6
Recoil_Max_X 1.4
Recoil_Max_Y 7

Shake_Min_X -0.0028
Shake_Min_Y -0.0112
Shake_Max_X 0.0028
Shake_Max_Y -0.014
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1