2 x 2 (4)
Inventory Size
Any
Hand Slot
Semi, Safety
Firemodes
200m
Range
2.78 RPS
Firerate
0%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1.4 to 1.4 (95%)
Recoil X
5.6 to 7 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 70 | 39 | 19 | 19 |
| Zombie | 126 | 70 | 35 | 35 |
| Animal | 126 | 70 | 35 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 35 |
| Structure | 35 |
| Vehicle | 35 |
| Resource | 70 |
| Object | 70 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19205 | PS Barrels High | 78 |
| 19207 | PS Barrels Deadzone | 29 |
| 0 | PS Group Golden Guns | 6 |
PS_Deagle_Gold.dat
GUID ca561aa410d44fab8efe4e8adc1e74a2
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 19422
InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav
Size_X 2
Size_Y 2
Size2_Z 0.321
Unplace 0.01
Replace 0.01
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 19950
Magazine 19289
Hook_Sight
Hook_Tactical
Ammo_Min 4
Ammo_Max 7
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18808
Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25003
// Tactical
Attachment_Caliber_1 25004
Muzzle 19023
Shell 19003
Quality_Min 50
Quality_Max 50
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 1
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"2bbce40cef7f46eaa24ef918bc4b9aa8 x 2" // Low Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.2
Firerate 15
Action Trigger
Player_Damage 39
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 70
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 70
Object_Damage 70
Durability 0
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1.4
Recoil_Min_Y 5.6
Recoil_Max_X 1.4
Recoil_Max_Y 7
Shake_Min_X -0.0028
Shake_Min_Y -0.0112
Shake_Max_X 0.0028
Shake_Max_Y -0.014
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1