5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-10%

Movement Speed

-2.8 to 2.8 (95%)

Recoil X

11.2 to 14 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 144 80 40 40
Zombie 288 160 80 80
Animal 288 160 80 -
Structure Damage
Low Caliber
Damage
Barricade 80
Structure 80
Vehicle 80
Resource 160
Object 160

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
3 x
=
-
+
=
3 x
PS_Drakonov_M.dat
GUID b555f0064c95482792c67687e5e284af
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19769

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_DMR.wav
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset

Equipable_Movement_Speed_Multiplier 0.9

Size_X 5
Size_Y 2
Size2_Z 0.43

Magazine 19312
Grip 10669

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 3
Ammo_Max 10

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18828

Attachment_Calibers 4
//Scope
Attachment_Caliber_0 25001
//Grip
Attachment_Caliber_1 25014
//Grip
Attachment_Caliber_2 25016
//Tactical
Attachment_Caliber_3 25004

Unplace 0.03
Replace 0.41

Muzzle 19014

Shell 19005

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 3
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

////////////////////////////////////////Balance Stats

Range 500
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50

Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200   

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.6

Firerate 15
Action Trigger

Player_Damage 80
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 160
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 160
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 80
Structure_Damage 80
Vehicle_Damage 80
Resource_Damage 160
Object_Damage 160

Durability 0.15

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2.8
Recoil_Min_Y 11.2
Recoil_Max_X 2.8
Recoil_Max_Y 14

Shake_Min_X -0.0056
Shake_Min_Y -0.0224
Shake_Max_X 0.0056
Shake_Max_Y -0.028
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1