5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

6.95 RPS

Firerate

0.06%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.6 to 1.6 (95%)

Recoil X

6.4 to 8 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 57 32 16 16
Zombie 115 64 32 32
Animal 115 64 32 -
Structure Damage
Low Caliber
Damage
Barricade 32
Structure 32
Vehicle 32
Resource 64
Object 64

Magazines (10)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
PS_Zolash_Mod_1.dat
GUID f8161743a332486d87913372eebc2446
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19779

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset

Size_X 5
Size_Y 2
Size2_Z 0.375

Magazine 10563
Grip 10593
Sight 19707

Hook_Grip
Hook_Barrel
Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 30

Unplace 0.15
Replace 0.62

Safety
Auto
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802

Attachment_Calibers 6
// Scope
Attachment_Caliber_0 25001
// Grip Vertical
Attachment_Caliber_1 25012
// Barrel
Attachment_Caliber_2 25006
// Tactical
Attachment_Caliber_3 25004
// Bipods
Attachment_Caliber_4 25109
// Grip Horizontal
Attachment_Caliber_5 25110

Muzzle 19001

Shell 19100

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 6
Action Trigger

Player_Damage 32
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 64
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 64
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 32
Structure_Damage 32
Vehicle_Damage 32
Resource_Damage 64
Object_Damage 64

Durability 0.06

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.6
Recoil_Min_Y 6.4
Recoil_Max_X 1.6
Recoil_Max_Y 8

Shake_Min_X -0.0032
Shake_Min_Y -0.0128
Shake_Max_X 0.0032
Shake_Max_Y -0.016
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1