3 x 2 (6)

Inventory Size

32 (8 x 4)

Storage Size

0%

Armor

0%

Explosion Armor

0%

Movement Speed

3 blueprints
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PS_Old_Rig_Vest.dat
GUID 468103ec24144817af87e3a05f7597bb
Type Vest
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset
Rarity Rare
Useable Clothing
Priority_Over_Cosmetic True
ID 10623

Size_X 3
Size_Y 2
Size2_Z 0.5

Width 8
Height 4

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Blueprint_0_Link
Action_0_Blueprint_1_Link
Action_0_Blueprint_2_Link
Action_0_Text Salvage

Quality_Min 75
Quality_Max 100