Car
Engine type
72 KPH (45 MPH)
Forward speed
54 KPH (34 MPH)
Reverse speed
1,700 HP
Max health
32 (4×8)
Trunk storage slots
5,000 L
Fuel capacity
2 L/s
Fuel burn rate
41 minutes, 40 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
4 /s
Burn rate
2 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (13 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 100 |
|---|---|
| Zombie | 100 |
| Animal | 15 |
| Object | 1 |
| Resource | 100 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
25°
Max steering angle
20°
Steering at full speed
60
Brake force
Defense & misc
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 038070ec9b1746568e3a6e63bba923df
Type Vehicle
ID 19017
Rarity Rare
//////////////////////////////////////////////////////////Bumper Stats
Bumper_Multiplier 1
Bumper_ObjectDamage 1
Bumper_ResourceDamage 100
Bumper_PlayerDamage 100
Bumper_ZombieDamage 100
HornAudioClip aridreborn.masterbundle:Sounds/Vehicular/Horn_ZUK.wav
//////////////////////////////////////////////////////////Balance Stats
Passenger_Explosion_Armor 1
Melee_Damage_Multiplier 1
Speed_Min -12
Speed_Max 16
Steer_Min 20
Steer_Max 25
Brake 60
Fuel_Min 2000
Fuel_Max 2500
Fuel 5000
Health_Min 1200
Health_Max 1600
Health 1700
Trunk_Storage_X 4
Trunk_Storage_Y 8
Fuel_Burn_Rate 2
///////////////////////////////////////////////////////////////////////
Exit 1.5
Zip
Traction
Crawler
Explosion 19021
Should_Spawn_Seat_Capsules true
Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None
Has_Clip_Prefab false
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
]
WheelBalancing_ForceMultiplier 30
WheelBalancing_UprightExponent 0.7
Steering_LeaningForceMultiplier 4
Steering_LeaningForce_ScaleWithSpeed true
RollAngularVelocityDamping 2
Pitch_Drive 0.015
Drops_Table_ID 19021
Drops_Min 6
Drops_Max 8
Tires_Invulnerable
Bumper_Invulnerable
Valid_Speed_Horizontal 40
Turrets 1
Turret_0_Seat_Index 2
Turret_0_Item_ID 10713
Turret_0_Yaw_Min -36
Turret_0_Yaw_Max 36
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 111
DefaultPaintColors
[
"#827868" // Desert
"#5b5b3f" // Forest
]
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_3
MaterialIndex 0
}
{
Path Model_4
MaterialIndex 0
}
{
Path Model_5
MaterialIndex 0
}
{
Path Objects/Front
MaterialIndex 0
}
{
Path Objects/Front_1
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_1
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Taillights_Model
AllMaterials true
}
{
Path Model_0
AllMaterials true
}
{
Path Model_1
AllMaterials true
}
{
Path Model_2
AllMaterials true
}
{
Path Model_3
AllMaterials true
}
{
Path Model_4
AllMaterials true
}
{
Path Model_5
AllMaterials true
}
{
Path Objects/Front
AllMaterials true
}
{
Path Objects/Front/Headlights_Model
AllMaterials true
}
{
Path Objects/Front_1
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_1
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Pitch/Model_0
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Pitch/Model_0/Model_2
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Pitch/Model_0/Model_3
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Pitch/Model_0/Model_1
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Model_0
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Model_1
AllMaterials true
}
]