1×2 (2)

Inventory size

1

Blueprints

1 blueprints
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Engine Piston Where to find this Item
100%
Arid Reborn map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Cars Drop Heli 27.1 %
Group Cars Parts 25.0 %
Cars Drop 20.0 %
Cars Drop Military 19.4 %
Spawn Warehouse Mechanic 12.5 %
Spawn Mechanic Global 11.9 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this supply Off-map sources rolled from a loot pool
Vehicle wrecks (56)
Unturned HH-6 icon 27.13 %
Unturned HH-6H icon 27.13 %
Unturned HH-6HR icon 27.13 %
Unturned HH-6R icon 27.13 %
Unturned IL-2 icon 27.13 %
Unturned IM-8 icon 27.13 %
Unturned IM-8A icon 27.13 %
Unturned Jengu-J7 icon 27.13 %
Unturned O.D.I.N. icon 27.13 %
Unturned Thunderbolt icon 27.13 %
Unturned HAYLEX-85 icon 20.00 %
Unturned HAYLEX-85G Technical icon 20.00 %
Unturned HAYLEX-85H Technical icon 20.00 %
Unturned HAYLEX-85MG Technical icon 20.00 %
Unturned HAYLEX-85MLRS Technical icon 20.00 %
Unturned M61 Van icon 20.00 %
Unturned Minsk Motorbike icon 20.00 %
Unturned Minsk Motorbike-A icon 20.00 %
Unturned Minsk Motorbike-L icon 20.00 %
Unturned MYZ-83 Tractor icon 20.00 %
Unturned MYZ-83 Tractor icon 20.00 %
Unturned Police Truck icon 20.00 %
Unturned TK-66 icon 20.00 %
Unturned VB80 icon 20.00 %
Unturned Volot icon 20.00 %
Unturned Volot Technical icon 20.00 %
Unturned Wheelchair icon 20.00 %
Unturned ZAV-500 icon 20.00 %
Unturned ZUK-13 icon 20.00 %
Unturned ZUK-15 icon 20.00 %
Unturned Aufus icon 19.38 %
Unturned AV-25 Shkiper icon 19.38 %
Unturned AV-25 Shkiper icon 19.38 %
Unturned BRDM-2 icon 19.38 %
Unturned BRDM-2H icon 19.38 %
Unturned BREM-1 icon 19.38 %
Unturned Guardian icon 19.38 %
Unturned Guardian-H icon 19.38 %
Unturned Guardian-L icon 19.38 %
Unturned HEMET icon 19.38 %
Unturned HEMET-M icon 19.38 %
Unturned Jeep M80 icon 19.38 %
Unturned Jeep M80-C icon 19.38 %
Unturned M11 Bruno icon 19.38 %
Unturned M2 Vanguard icon 19.38 %
Unturned MBP-2 icon 19.38 %
Unturned Object-166 icon 19.38 %
Unturned Object-166A icon 19.38 %
Unturned Tracker-31 icon 19.38 %
Unturned Tracker-31MG icon 19.38 %
Unturned URAL icon 19.38 %
Unturned URAL Gradik icon 19.38 %
Unturned URAL-C icon 19.38 %
Unturned URAL-MG icon 19.38 %
Unturned XM-1 icon 19.38 %
Unturned XM-1 icon 19.38 %
Spawn tables (6)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
19022 PS Cars Drop Heli 27.13 % 14
0 PS Group Cars Parts 25.00 % 9
19021 PS Cars Drop 20.00 % 13
19023 PS Cars Drop Military 19.38 % 16
19223 PS Spawn Warehouse Mechanic 12.50 % 20
19054 PS Spawn Mechanic Global 11.88 % 24
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Piston.dat
GUID 637daffb95cf4ec38865854d6f9b5567
Type Supply
Rarity Common
ID 19284

Size_X 1
Size_Y 2
Size2_Z 0.35

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"1799ab3b0bc1407a920f926b13fdd799" // Metal Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage