Car

Engine type

112 KPH (70 MPH)

Forward speed

90 KPH (56 MPH)

Reverse speed

1,700 HP

Max health

96 (8×12)

Trunk storage slots

2 seats

1 driver + 1 passenger

5,000 L

Fuel capacity

3 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Burn Sirens: Burn Empty: None
4 /s

Burn rate

2 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (13 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Air Filter Cover icon 20.00 %
Unturned Engine Piston icon 20.00 %
Unturned Suspension Spring icon 20.00 %
Unturned Glass Fragments icon 5.00 %
Unturned Metal Fragments icon 5.00 %
Unturned Metal Parts icon 5.00 %
Unturned Metal Spring icon 5.00 %
Unturned Car Cassette Player icon 4.00 %
Unturned Head Gasket icon 4.00 %
Unturned Turbocharger icon 4.00 %
Unturned Vehicle Alternator icon 4.00 %
Unturned Spark Plug icon 3.20 %
Unturned Car Engine icon 0.80 %
Ramming damage
Bumper damage
Player 100
Zombie 100
Animal 15
Object 1
Resource 100
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

30°

Max steering angle

25°

Steering at full speed

60

Brake force

Defense & misc

×0.9

Passenger explosion damage

Protections
Environment proof Collision proof Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
TK66.dat
GUID 009d351b2d534fbcb2f86622168e6c1c
Type Vehicle
Has_Clip_Prefab False
Rarity Epic
ID 19050

//////////////////////////////////////////////////////////Bumper Stats

Bumper_Multiplier 1
Bumper_ObjectDamage 1
Bumper_ResourceDamage 100
Bumper_PlayerDamage 100
Bumper_ZombieDamage 100

//////////////////////////////////////////////////////////Balance Stats

Passenger_Explosion_Armor 0.9

Melee_Damage_Multiplier 0.9

Speed_Min -20
Speed_Max 25

Steer_Min 25
Steer_Max 30

Brake 60

Fuel_Min 2000
Fuel_Max 2500
Fuel 5000

Health_Min 1200
Health_Max 1600
Health 1700

Trunk_Storage_X 8
Trunk_Storage_Y 12

Fuel_Burn_Rate 3

///////////////////////////////////////////////////////////////////////

Explosion 19021


Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None


WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

Physics_Profile afa788126b624899af4c3942358e8f1b

Tires_Invulnerable
Bumper_Invulnerable
Environment_Invulnerable

Drops_Table_ID 19021
Drops_Min 6
Drops_Max 8

Pitch_Drive 0.026

Valid_Speed_Horizontal 300


DefaultPaintColors
[
	"#d1d1d1" // White
]


PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]



ExplosionBurnMaterialSections
[
	{
	    Path Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_0/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_0/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_1/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_1/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_2/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_2/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_3/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_3/Model_1
	    AllMaterials true
	}
	{
	    Path Model_1
	    AllMaterials true
	}
	{
	    Path Objects/Seat_0
	    AllMaterials true
	}
	{
	    Path Objects/Seat_1
	    AllMaterials true
	}
	{
	    Path Objects/Steer/Model_0
	    AllMaterials true
	}
	{
	    Path Objects/Steer/Model_1
	    AllMaterials true
	}
	{
	    Path Headlights_Model
	    AllMaterials true
	}
	{
	    Path Model_2
	    AllMaterials true
	}
]